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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Vehicles and Weapons Modded   Topic: Flying NOS Buggy That Steers & Lands

Posted: Fri Nov 19, 2004 2:03 pm 

Replies: 54
Views: 28551


BRAVO "Clap Clap" All it needs now is a Mach5 or Knightrider skin, :P If I have the guns axis on that unlocked I get the feeling I need to define the axis'es again for the Ai somewhere? Since theyre going to have to aim DOWN now. I only ran it for 10 seconds but wow.Ehhh never mind they would blow u...

 Forum: Questions / Need Assistance   Topic: speed limit wake issues

Posted: Sun Nov 21, 2004 3:22 pm 

Replies: 4
Views: 2817


 Forum: Questions / Need Assistance   Topic: Could I Turn Wakes Defgun into PrinceOW_ Cannon1?

Posted: Mon Nov 22, 2004 12:59 pm 

Replies: 3
Views: 1723


ANY CANNON cept the 2 AA And keep it server side? I start getting confused on those things with all the parts. I looked thru many <like 5 deep in>of the create's in bf42 OBJECTS/ vehicles sea/PrinceOW and I didn't hit it. I only wanted to test it,would it work anyway since it would be on land? You ...

 Forum: Questions / Need Assistance   Topic: Could I Turn Wakes Defgun into PrinceOW_ Cannon1?

Posted: Mon Nov 22, 2004 10:40 pm 

Replies: 3
Views: 1723


Thanks gents brain lock once again. Well if the imposing look of it will not be there then thats an good backup plan why didnt I think of it lol. edit looked the same to me had same effects I didnt compare from inside the rfa and tried it with Active Defgun_Projectile also ObjectTemplate.Active Defg...

 Forum: Questions / Need Assistance   Topic: Little Birds and Bots

Posted: Thu Dec 02, 2004 11:03 am 

Replies: 9
Views: 4580


In DCX the lil bird has 4 lil machine guns in the back the bots take that helo. If you want to make them use the ah6 and arent afraid to mess with the .cons go to EDIT <duplicate the objects dir inside your 001> objects/vehicles/air/h6/objects.con objects/vehicles/air/h6/Ai weapons.con,....objects.c...

 Forum: Questions / Need Assistance   Topic: Little Birds and Bots

Posted: Thu Dec 02, 2004 6:37 pm 

Replies: 9
Views: 4580


It works in 001's I arent an expert<far from it just a twiddler> but I would say just play with those values. Degeneration , higher numbers might mean they use the vehicle or object longer. BasicTemp seems to be the opposite lower numbers means more interaction. I could be COMPLETELY wrong of course...

 Forum: General Discussion   Topic: BF1942 Incremental Patch... ut oh!

Posted: Thu Dec 02, 2004 7:17 pm 

Replies: 23
Views: 10242


Throws an Herman Munster whiny shit fit. 8)
Man I am scared to get it now.I Will wait till I understand more what you guys are saying about this patch.

 Forum: Questions / Need Assistance   Topic: Little Birds and Bots

Posted: Thu Dec 02, 2004 8:23 pm 

Replies: 9
Views: 4580


But in my DC_Basrahs_Edge_001.rfa I not only use the objectspawntemplates.con and so on in the singleplayer DIR.<coop fan>. I have an OBJECTS directory with all the corresponding land sea and air directories containing vehicles I have modded.People didnt need to download anything. I'll see if I can ...
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