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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: Tanks move on their own...

Posted: Tue Dec 08, 2009 8:12 pm 

Replies: 9
Views: 28786


 Forum: Battlefield 2   Topic: Have quastions about modding

Posted: Thu Dec 24, 2009 11:36 pm 

Replies: 1
Views: 43932


Hey all! sry guys i played in bfv, and play now!I want to create bf2 server too with mods. But i can't modding in bf2, can you tell me about it, what i must begin and etc.. THANKS! We have a small easy tutorial to get you started. It was done for the BF2 Demo, but it works the same way in the retai...

 Forum: Questions / Need Assistance   Topic: Can't use Notepad++?

 Post subject: Re: Can't use Notepad++?
Posted: Sat Dec 26, 2009 9:47 am 

Replies: 3
Views: 15961


Damnit, does ANYONE then know what encryption that RFA uses, so I can program an editor? I think I already know the answer to that, but I'll take my chanses. There was an old open source rfa extractor project years ago, I believe it was simply called RAT. Though it may be for earlier version of the...

 Forum: Questions / Need Assistance   Topic: Make aa-allies projectile only kill planes?

Posted: Fri Jan 08, 2010 7:47 pm 

Replies: 6
Views: 19391


Easiest way is to define a new custom material ID and asign it to the projectile. Then only define it for the objects you want it to cause damage to, it'll ignore the rest.

 Forum: Questions / Need Assistance   Topic: Make aa-allies projectile only kill planes?

Posted: Sat Jan 09, 2010 9:30 am 

Replies: 6
Views: 19391


Hey battlef13ldmad, This is old example of mine I pulled from my forum... It'll give you the basic info you'll need to create your own. First you have to activate the projectile you wish to alter then assign it the new material ID number that youre going to create. ObjectTemplate.Active No4Projectil...
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