Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Maps You've Modded/Created   Topic: High Definition BF42..

 Post subject: High Definition BF42..
Posted: Tue Jan 29, 2008 10:42 am 

Replies: 4
Views: 4615


I saw that a guy created an HD version of the bf maps a while back.. basically just upping the LOD and view distances etc.. I had a go as increasing the heightmap detail.. which inturn increased the texture and detail .err.. detail.. I posted it the is82 site a while back but thought it was worth po...

 Forum: Questions / Need Assistance   Topic: underground tunnel?

 Post subject: Re: underground tunnel?
Posted: Tue Jan 29, 2008 1:24 pm 

Replies: 38
Views: 12250


What I'm after is the shadow of my willy jeep to actually be cast onto the road of a bridge for example.. onto a static... not for the bridge to have dynamic shadows..

It was very informative what you wrote thanks! I am loving this site.. should have found it a long time back.

 Forum: Vehicles and Weapons Modded   Topic: modifying object shapes

 Post subject: Re: modifying object shapes
Posted: Tue Jan 29, 2008 3:04 pm 

Replies: 5
Views: 4407


you want to get hold of 3dmax 6 or 7.. later versions dont support the mdt (mod development toolkit) Once you have the toolkit installed you can import a model to max.. do whatever you like to it.. and then use the same tools for export. There are plenty of tutorials out there but there is no scoop ...

 Forum: Questions / Need Assistance   Topic: Force the player to walk?

Posted: Thu Jan 31, 2008 2:25 pm 

Replies: 24
Views: 10590


those settings with 1000 mass make for a pretty fast runner :P An Olympics mod would be funny.. its actually quite hard to keep a nice line round corners at speed so it would require skill to run round a circuit 'fastest'. Maybe circuit training on Guadal Canal.. it works speed wise to slow down.. b...

 Forum: Questions / Need Assistance   Topic: Force the player to walk?

Posted: Fri Feb 01, 2008 4:08 am 

Replies: 24
Views: 10590


Its a csm.. Will try the walk/run stuff but probably post when i cross a problem
I'll post the map here when complete.. for now I can say it includes this weapon which has rather 'animated shells'...

Image

 Forum: Questions / Need Assistance   Topic: Force the player to walk?

Posted: Fri Feb 01, 2008 8:03 am 

Replies: 24
Views: 10590


Its the m79 from the interstate mod and a nice skeleton model i found.. I removed a few limbs and joined them up ;) I'm reasonably good with the code as its inevitable after a few years bf modding but maps and objects is really what I do. Which is why this site fills all the gaps for me. It's great.

 Forum: Questions / Need Assistance   Topic: Force the player to walk?

Posted: Fri Feb 01, 2008 4:10 pm 

Replies: 24
Views: 10590


Thanks, Do ask.. I can probably help and I will no doubt be asking more questions here as more strange ideas emerge. I have mainly modded for the interstate mod.. although my maps now are containing a majority of custom stuff which means they are not dependent on interstate for core files.. so a qui...

 Forum: Questions / Need Assistance   Topic: Force the player to walk?

Posted: Fri Feb 01, 2008 5:55 pm 

Replies: 24
Views: 10590


I wrote a pretty long reply there before loosing it all by clicking a link. so before I put my head through the screen in anger, I will go to bed and forget about it.. Here is a favorite page of tutorials I have used although not especially for beginners.. but certainly containing many techniques th...
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