Author |
Message |
Forum: Maps You've Modded/Created Topic: High Definition BF42.. |
fo0k |
Posted: Tue Jan 29, 2008 10:42 am
|
|
Replies: 4 Views: 4615
|
I saw that a guy created an HD version of the bf maps a while back.. basically just upping the LOD and view distances etc.. I had a go as increasing the heightmap detail.. which inturn increased the texture and detail .err.. detail.. I posted it the is82 site a while back but thought it was worth po... |
|
|
Forum: Questions / Need Assistance Topic: underground tunnel? |
fo0k |
Posted: Tue Jan 29, 2008 1:24 pm
|
|
Replies: 38 Views: 12250
|
What I'm after is the shadow of my willy jeep to actually be cast onto the road of a bridge for example.. onto a static... not for the bridge to have dynamic shadows..
It was very informative what you wrote thanks! I am loving this site.. should have found it a long time back. |
|
|
Forum: Vehicles and Weapons Modded Topic: modifying object shapes |
fo0k |
Posted: Tue Jan 29, 2008 3:04 pm
|
|
Replies: 5 Views: 4407
|
you want to get hold of 3dmax 6 or 7.. later versions dont support the mdt (mod development toolkit) Once you have the toolkit installed you can import a model to max.. do whatever you like to it.. and then use the same tools for export. There are plenty of tutorials out there but there is no scoop ... |
|
|
Forum: Questions / Need Assistance Topic: Force the player to walk? |
fo0k |
Posted: Thu Jan 31, 2008 2:25 pm
|
|
Replies: 24 Views: 10590
|
those settings with 1000 mass make for a pretty fast runner :P An Olympics mod would be funny.. its actually quite hard to keep a nice line round corners at speed so it would require skill to run round a circuit 'fastest'. Maybe circuit training on Guadal Canal.. it works speed wise to slow down.. b... |
|
|
Forum: Questions / Need Assistance Topic: Force the player to walk? |
fo0k |
Posted: Fri Feb 01, 2008 4:08 am
|
|
Replies: 24 Views: 10590
|
Its a csm.. Will try the walk/run stuff but probably post when i cross a problem I'll post the map here when complete.. for now I can say it includes this weapon which has rather 'animated shells'...
|
|
|
Forum: Questions / Need Assistance Topic: Force the player to walk? |
fo0k |
Posted: Fri Feb 01, 2008 8:03 am
|
|
Replies: 24 Views: 10590
|
Its the m79 from the interstate mod and a nice skeleton model i found.. I removed a few limbs and joined them up ;) I'm reasonably good with the code as its inevitable after a few years bf modding but maps and objects is really what I do. Which is why this site fills all the gaps for me. It's great. |
|
|
Forum: Questions / Need Assistance Topic: Force the player to walk? |
fo0k |
Posted: Fri Feb 01, 2008 4:10 pm
|
|
Replies: 24 Views: 10590
|
Thanks, Do ask.. I can probably help and I will no doubt be asking more questions here as more strange ideas emerge. I have mainly modded for the interstate mod.. although my maps now are containing a majority of custom stuff which means they are not dependent on interstate for core files.. so a qui... |
|
|
Forum: Questions / Need Assistance Topic: Force the player to walk? |
fo0k |
Posted: Fri Feb 01, 2008 5:55 pm
|
|
Replies: 24 Views: 10590
|
I wrote a pretty long reply there before loosing it all by clicking a link. so before I put my head through the screen in anger, I will go to bed and forget about it.. Here is a favorite page of tutorials I have used although not especially for beginners.. but certainly containing many techniques th... |
|
|
Sort by: |