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Forum: Tutorials and Guides Topic: Getting Started: Using winRFA to make your own patchfiles |
Malestrom |
Posted: Wed May 13, 2009 9:07 am
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Replies: 81 Views: 95324
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oh from the original market garden and the 003 ok trying again. |
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Forum: Tutorials and Guides Topic: Getting Started: Using winRFA to make your own patchfiles |
Malestrom |
Posted: Wed May 13, 2009 9:41 am
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Replies: 81 Views: 95324
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Done, added code for planes as before, still no planes.
I added the code under the 'Axis Base' Should it be somewhere else? Im assuming from the co-ordinates given it shouldnt matter.
and I thought this would be easy lol! |
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Forum: Tutorials and Guides Topic: Getting Started: Using winRFA to make your own patchfiles |
Malestrom |
Posted: Thu May 14, 2009 7:41 pm
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Replies: 81 Views: 95324
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Ill try more later. Im sick again (chronic resperitory ) Ill get it eventually Thanks for the forum and all your help guys Youve been very patient and I do appreciate that. |
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Forum: Tutorials and Guides Topic: Getting Started: Using winRFA to make your own patchfiles |
Malestrom |
Posted: Thu May 14, 2009 11:20 pm
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Replies: 81 Views: 95324
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Wow thanks guys! Thats what I call dedication to a cause. Ill try it tonight if I get the time. I upload it to my server, Ill try running it locally as you said to. Thanks again |
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Forum: Tutorials and Guides Topic: Getting Started: Using winRFA to make your own patchfiles |
Malestrom |
Posted: Fri May 15, 2009 2:18 am
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Replies: 81 Views: 95324
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Freddy that was the problem! It worked! I have planes yay!! only 2 things now... 1) the 2 planes spawn in the exact same spot So if absolute position x/y/z is the same for both planes they are spawning on top of each other lol! as soon as I take off the other spawns immediately and blows up damaging... |
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Forum: Tutorials and Guides Topic: Getting Started: Using winRFA to make your own patchfiles |
Malestrom |
Posted: Fri May 15, 2009 6:14 am
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Replies: 81 Views: 95324
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2 new things besides code for stopping the coordinate type 1- creating a parachute spawn pt 2- taking all this to co-op Thanks |
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Forum: Tutorials and Guides Topic: Getting Started: Using winRFA to make your own patchfiles |
Malestrom |
Posted: Fri May 15, 2009 5:24 am
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Replies: 81 Views: 95324
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I meant how do you get rid of the type? I need the command to make it go away. ;-) newest addition ---------------- rem***Axis Heavy Bomber*** Object.create HeavyBomberSpawner Object.absolutePosition 1214.40/52.9163/335.00 Object.rotation 0/-9.66/0 Object.setTeam 1 (figured this one out pretty quick... |
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Forum: Tutorials and Guides Topic: Using Battlecraft42 to add objects; porting over to winRFA |
Malestrom |
Posted: Fri May 15, 2009 6:20 am
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Replies: 8 Views: 27673
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Thanks for this, I have hated Battlecraft from the beginning. This makes it seem a little easier. I want to create parachute spawns and also place kits in huts. I think i have the vehicles down, thanks to your help |
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