Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Tutorials and Guides   Topic: Getting Started: Using winRFA to make your own patchfiles

Posted: Wed May 13, 2009 9:07 am 

Replies: 81
Views: 95324


oh from the original market garden and the 003
ok
trying again. :)

 Forum: Tutorials and Guides   Topic: Getting Started: Using winRFA to make your own patchfiles

Posted: Wed May 13, 2009 9:41 am 

Replies: 81
Views: 95324


Done, added code for planes as before, still no planes. :shock:

I added the code under the 'Axis Base'
Should it be somewhere else?
Im assuming from the co-ordinates given it shouldnt matter.

and I thought this would be easy lol!

 Forum: Tutorials and Guides   Topic: Getting Started: Using winRFA to make your own patchfiles

Posted: Thu May 14, 2009 7:41 pm 

Replies: 81
Views: 95324


Ill try more later.
Im sick again (chronic resperitory )
Ill get it eventually
Thanks for the forum and all your help guys
Youve been very patient and I do appreciate that.

 Forum: Tutorials and Guides   Topic: Getting Started: Using winRFA to make your own patchfiles

Posted: Thu May 14, 2009 11:20 pm 

Replies: 81
Views: 95324


Wow thanks guys!
Thats what I call dedication to a cause. ;)
Ill try it tonight if I get the time.
I upload it to my server, Ill try running it locally as you said to.
Thanks again ;-)

 Forum: Tutorials and Guides   Topic: Getting Started: Using winRFA to make your own patchfiles

Posted: Fri May 15, 2009 2:18 am 

Replies: 81
Views: 95324


Freddy that was the problem! It worked! I have planes yay!! only 2 things now... 1) the 2 planes spawn in the exact same spot So if absolute position x/y/z is the same for both planes they are spawning on top of each other lol! as soon as I take off the other spawns immediately and blows up damaging...

 Forum: Tutorials and Guides   Topic: Getting Started: Using winRFA to make your own patchfiles

Posted: Fri May 15, 2009 6:14 am 

Replies: 81
Views: 95324


2 new things besides code for stopping the coordinate type
1- creating a parachute spawn pt
2- taking all this to co-op
Thanks

 Forum: Tutorials and Guides   Topic: Getting Started: Using winRFA to make your own patchfiles

Posted: Fri May 15, 2009 5:24 am 

Replies: 81
Views: 95324


I meant how do you get rid of the type? I need the command to make it go away. ;-) newest addition ---------------- rem***Axis Heavy Bomber*** Object.create HeavyBomberSpawner Object.absolutePosition 1214.40/52.9163/335.00 Object.rotation 0/-9.66/0 Object.setTeam 1 (figured this one out pretty quick...

 Forum: Tutorials and Guides   Topic: Using Battlecraft42 to add objects; porting over to winRFA

Posted: Fri May 15, 2009 6:20 am 

Replies: 8
Views: 27673


Thanks for this,
I have hated Battlecraft from the beginning.
This makes it seem a little easier.
I want to create parachute spawns and also place kits in huts.
I think i have the vehicles down, thanks to your help ;-)
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