Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Battlefield Vietnam   Topic: Moving Control Points?

 Post subject: Re: Moving Control Points?
Posted: Fri Jul 03, 2009 6:16 pm 

Replies: 30
Views: 19684


Im not looking for a spawn point
I simply want to add a flag.
Ive added alll vehicles now no problem, machine guns too.
so....
Do I clone a flag? and change its co-ordinates to have 2 of the same one?
or do I need to make another control point?

 Forum: Questions / Need Assistance   Topic: Spawn time & changing vehicles on carriers.

Posted: Wed Jul 08, 2009 3:00 am 

Replies: 27
Views: 12848


In 42 map = Iwo Jima I want to be able to change up the planes on the Allied carrier. Soo.... to OST.con I added the following rem rem *** ====> Add Spitfire <==== *** rem *** EnterpriseCorsairSpawner *** ObjectTemplate.Active EnterpriseCorsairSpawner ObjectTemplate.setObjectTemplate 1 corsair Objec...

 Forum: Questions / Need Assistance   Topic: Spawn time & changing vehicles on carriers.

Posted: Thu Jul 09, 2009 3:06 am 

Replies: 27
Views: 12848


as I said it was late lol!!
Thanks man!! :lol:

 Forum: Questions / Need Assistance   Topic: Spawn time & changing vehicles on carriers.

Posted: Fri Jul 10, 2009 5:42 am 

Replies: 27
Views: 12848


I fixed it :lol:
I used the original code and slightly changed it.
I can now add any plane to the field or carrier
Spawn times 5 to 15 seconds
Max planes per type = 4

20 planes on Iwo Jima... Holy schnoikies!
Its nuking futz!!

 Forum: Questions / Need Assistance   Topic: Spawn time & changing vehicles on carriers.

Posted: Fri Jul 10, 2009 10:24 pm 

Replies: 27
Views: 12848


Thanks oh great iced one 8-)

 Forum: Questions / Need Assistance   Topic: Spawn time & changing vehicles on carriers.

Posted: Fri Jul 10, 2009 1:39 am 

Replies: 27
Views: 12848


Ok... I added planes to the carrier and island spawns and changed thier spawn times. Ive done lots of this no problem on several maps This one 'Iwo' however is crashing to desktop when I try to join it. This for land (All in OST) ObjectTemplate.create ObjectSpawner FighterSpawner ObjectTemplate.setO...
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