Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Battlefield Vietnam   Topic: Team Leader Kit Mod

Posted: Thu Apr 26, 2007 12:31 pm 

Replies: 49
Views: 25702


I guess Myaabe ask for the mobile spawns in PoE I don't know that mod enough but if you saw some mobile spawns (like the box in BfV or the mi8 cargo) have a look in the objects and catch their names. I tried this one...was funny during knife fight but something strange happened: Nobody couldn't spaw...

 Forum: Battlefield Vietnam   Topic: Adding new flags...

 Post subject: Adding new flags...
Posted: Thu Apr 26, 2007 4:28 pm 

Replies: 1
Views: 2308


Hi all I know this is an old nOOb subject but i'm going mad searching the exact answer on this huge forum! I want to add new flags with new names and new soldier spawns Brand new control points indeed I know how to do it for a mod, i tried the same method and all i get is corrupt data... Thanks

 Forum: Battlefield Vietnam   Topic: Heli physics

 Post subject: Heli physics
Posted: Sun Jun 03, 2007 11:41 pm 

Replies: 24
Views: 10793


Hi all Tell me if i'm wrong... but it seems to me that the UH1 transport is easier to handle, has more response than the UH1 assault, and same for the mi8 cargo feels lighter than the mi8. If it is so, i couldn't spot any differences in their physics.con Same values for each engines... and in the ob...

 Forum: Battlefield Vietnam   Topic: Heli physics

 Post subject: Re: Heli physics
Posted: Mon Jun 04, 2007 11:18 pm 

Replies: 24
Views: 10793


In short, this two helos are the same. I'm pretty sure the slick flies fasters and turns quicker. I totaly agree with that and i fly enough helis to feel the difference...as i said it's really easy to feel it when you try mi8 and then mi8cargo you feel like free Urglub... i know their respective fi...

 Forum: Battlefield Vietnam   Topic: Floating Sheridan and almost jeeps.

Posted: Sun Jun 10, 2007 10:23 pm 

Replies: 5
Views: 3182


Hi all made this vespa turned into a kind of jetski, but i stopped playing with nitrous values cause i left the idea of adding this to server... Keep pressing alt fire and it just make it surf on water At a certain speed it will spin so i added a "heatAddWhenFire"(not here, told you i stop...

 Forum: Battlefield Vietnam   Topic: Nitro for BFV, has anyone got it to work?

Posted: Mon Jun 18, 2007 8:23 pm 

Replies: 183
Views: 68669


:shock: I can't believe removing engines and add new one server side will work on BfVietnam If it is so post it real quick! Btw i think nitro boost is finally useless All we get on servers is people who want it extreme for stunting and other complain they can't control it anymore... Just improve the...

 Forum: Battlefield Vietnam   Topic: Nitro for BFV, has anyone got it to work?

Posted: Mon Jun 18, 2007 9:30 pm 

Replies: 183
Views: 68669


I already know your code ObjectTemplate.Active muttcomplex ObjectTemplate.removeTemplate 10 ObjectTemplate.addTemplate Porshe944_engine That will never work (you'll get disconnected when getting close to the mutt)...even with any other engine (this one was fake ;-) ) Maybe it will client side i didn...

 Forum: Battlefield Vietnam   Topic: Nitro for BFV, has anyone got it to work?

Posted: Mon Jun 18, 2007 10:09 pm 

Replies: 183
Views: 68669


No need to active twice... Just do: ObjectTemplate.Active MuttComplex ObjectTemplate.RemoveTemplate 11 >??? ObjectTemplate.AddTemplate Engine HueyAssault_Main_Engine But this won't remove the engine :? "I'm pretty sure" doing removeTemplate 11 will remove the steer wich you don't want... W...
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