Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: Static objects

 Post subject: Re: Static objects
Posted: Mon Jan 14, 2008 12:49 am 

Replies: 64
Views: 16258


So i placed a 20m ladder and connected a crate to the top and droped another 20m ladder onto the top of the crate. It worked, although I cannot rest on the crate - soldier jumps straight into the next ladder. Next ladder was to climb to the top of a radio tower. I could not replicate what i did with...

 Forum: Battlefield Vietnam   Topic: BRDM Teaser

 Post subject: Re: BRDM Teaser
Posted: Wed Jan 30, 2008 10:13 am 

Replies: 25
Views: 10036


Zommie, ill post it shortly, with a cool picture of it. Urglub, can you explain what CRD_NONE means and the 3 numbers after it. Im trying to change the tracer off of the rocket to a uh1 projectile. I assume I have to add sound and the flare to see the rocket? Any ideas or threads on this type of csm...

 Forum: Battlefield Vietnam   Topic: Radar

 Post subject: Radar
Posted: Sun Feb 03, 2008 3:31 am 

Replies: 34
Views: 12367


I know this topic has been discussed in BF, but all the threads discuss adding the sonar from the destroyer to create radar in other objects. In bfv all the aircraft have jet radar templates usually in the objects.rfa under the complex sections. Ie. skyraidercomplex. I have attempted csm to add the ...

 Forum: Battlefield Vietnam   Topic: Radar

 Post subject: Re: Radar
Posted: Mon Feb 04, 2008 6:08 am 

Replies: 34
Views: 12367


Sweet radar code, works nicely.

Im currently working on putting the skyraider guns on the ac-47, i guess csm ill have to create a separate .con for a new ac-47. Not sure why i cant switch over the bombs to the alternate fire.

Any ideas?

 Forum: Battlefield Vietnam   Topic: Radar

 Post subject: Re: Radar
Posted: Mon Feb 04, 2008 7:30 am 

Replies: 34
Views: 12367


hmm

So is the remove the template code on that mini gun is:

objecttemplate.active AC-47MiniGun_PCO3
objecttemplate.removetemplate 22

should that should remove it right?

Or is it the complex?

 Forum: Battlefield Vietnam   Topic: Radar

 Post subject: Re: Radar
Posted: Mon Feb 04, 2008 9:39 pm 

Replies: 34
Views: 12367


Los, Ill previously tried that code to change the bombs to alternate button. I hear small noises (and yes im prolly crazy) when i hop in the plane, but no bombs. I created the second icon, changed the ammo bar. I then added the corsair cannon. and crash. reming out the cannon resulted in the game no...

 Forum: Battlefield Vietnam   Topic: Radar

 Post subject: Re: Radar
Posted: Tue Feb 05, 2008 4:30 am 

Replies: 34
Views: 12367


Ok, i know theres lots of questions. but i got a couple more.

Can tracers reammo. I have the code for normal ammotypes to reammo, but not sure about that.

Forgot the other one. Oh i see the load screen command, but where do i put the new load screen?

 Forum: Battlefield Vietnam   Topic: Radar

 Post subject: Re: Radar
Posted: Tue Feb 05, 2008 8:45 pm 

Replies: 34
Views: 12367


Thanks again. Made a .tga in photoshop and when I put it in the rfa file all seemed to work ok except i made a mirror finish and it reversed the colors on me lol. :oops: Also figured out the music being a .bik file in the music folder. Losnar, I used your skywalker code and not sure whether I can us...
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