Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Battlefield Vietnam   Topic: Flaming Dart Towers

 Post subject: Flaming Dart Towers
Posted: Fri Jan 04, 2008 8:44 pm 

Replies: 3
Views: 2440


So I have finally moved onto Flaming Dart and I notice there are Towers that have a spawn position, but I cant determine how the objects relating to the Tower are positioned. In objectsSpawn.con cant see the positioning of objects as I would with plain control point spawns. Couldnt see much on this ...

 Forum: Battlefield Vietnam   Topic: BRDM Teaser

 Post subject: Re: BRDM Teaser
Posted: Sat Jan 05, 2008 9:09 am 

Replies: 25
Views: 10036


Hey Urglub, I put the scud on the back of a vespa and made a scud scooter. LMAO funny ass crap. But, I couldnt get the tracer to fire up. I have other vehicles that us the UH1's vcair tracer such as heuys, would that impact it the tracer on the BDRMMissile? I saw your movie and it looks like the tra...

 Forum: Battlefield Vietnam   Topic: Flaming Dart Towers

 Post subject: Re: Flaming Dart Towers
Posted: Sat Jan 05, 2008 8:16 pm 

Replies: 3
Views: 2440


Thanks Los. The coordinates are a little strange in the objects file. It appears the coordinates are centered from the tower as opposed to the grid the rest of the map uses. I have been using trial and error to place the vehicles in different areas, but if anyone has a better system let me know. Als...

 Forum: Battlefield Vietnam   Topic: ZSU Hook

 Post subject: ZSU Hook
Posted: Mon Jan 07, 2008 11:15 pm 

Replies: 6
Views: 3455


So as I understand it, networkableinfo files make it impossible to attach objecttemplates to other objects. The following is the mutthook code found in Objects.rfa which appears to designate the hook, attributes of the hook and reaction to lift cable. Can a mutthook be attached directly to a zsu (i ...

 Forum: Battlefield Vietnam   Topic: ZSU Hook

 Post subject: Re: ZSU Hook
Posted: Wed Jan 09, 2008 2:10 am 

Replies: 6
Views: 3455


will this work server side?

it has a create command. im thinking if not that it might be attached to a horn.

 Forum: Battlefield Vietnam   Topic: How do I slow reload down on Chinook?

Posted: Tue Jan 08, 2008 12:45 am 

Replies: 39
Views: 15888


Urglub, I pulled out the critical damage code which upset things. The adjustments did not eliminate the crashes, although they were reduced. So i reverted back to your code. Works a treat, I also put it onto my turbo AC-47 once i added that vehicle to the list. Can someone explain to me the numbers ...

 Forum: Battlefield Vietnam   Topic: How do I slow reload down on Chinook?

Posted: Wed Jan 09, 2008 2:45 am 

Replies: 39
Views: 15888


My flimsy code on how to strengthen a chinook against huey guns is killin me. Seems each time i change materials or the firearms the huey gets stronger. The one thing i want to stop on the map is the one shot all the time by the heuy on the chinook. Mostly straight into the cockpit. But the thing se...

 Forum: Questions / Need Assistance   Topic: Static objects

 Post subject: Re: Static objects
Posted: Sat Jan 12, 2008 4:06 am 

Replies: 64
Views: 16261


I am having difficulty trying to get a static object to be on my map. My modd is SSM. I want to add a ladder to the map so soldiers can climb it to get in a quad50 suspended in the air. i know it is going to be invisible client side, thats ok. the following is my code i put in the staticobjects.con ...
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