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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: Vehicle additions to the Shokaku?

Posted: Mon Jan 10, 2005 5:21 am 

Replies: 11
Views: 4923


Thank Tan, because...
Here's a link to the map I have slaved over. And with his help, finished.

 Forum: Reference Material   Topic: An incomplete list of player controls.

Posted: Mon Jan 10, 2005 8:16 am 

Replies: 28
Views: 45726


ObjectTemplate.Active AltCallArtillary ObjectTemplate.setInputFire c_PIMouseLook The above negates the arty call. (Not sure how the mouselook doesn't key it off. But it doesn't.) This is the code for the OH-6 and the MH-500. ObjectTemplate.Active OH6Complex ObjectTemplate.addTemplate Silkworm_Engin...

 Forum: Reference Material   Topic: An incomplete list of player controls.

Posted: Mon Jan 10, 2005 9:37 am 

Replies: 28
Views: 45726


The walk command isn't used in any vehicle commands. Since it is a vehicle I was changing, I had to use a vehicle command. The above list is for infantry to help with those playing with the Jetpacks. If anyone would like I could easily post all the commands from the default controls folder. And yes ...

 Forum: Reference Material   Topic: An incomplete list of player controls.

Posted: Tue Jan 11, 2005 2:15 am 

Replies: 28
Views: 45726


Well thats what the problem is. Let me explain. I have tryed some tests. If you use a command line for infantry on a vehicle, the server and client side don't understand and will ignore it altogether. In this case, the arty call will still activate as if the infantry command code never exisisted.

 Forum: Questions / Need Assistance   Topic: How to MOD the Patriot/SA-3?

Posted: Wed Jan 12, 2005 1:09 am 

Replies: 42
Views: 15772


Editing the HP or MaxHP in a SSM isn't possible. To fix the dillemma of its vulnerability, change its material to the same as the Bradley. ObjectTemplate.Active Patriot rem ObjectTemplate.material 45 ObjectTemplate.material 52 It still has the same HP but takes less damage per hit from small arms.

 Forum: Questions / Need Assistance   Topic: How to MOD the Patriot/SA-3?

Posted: Wed Jan 12, 2005 5:38 am 

Replies: 42
Views: 15772


Ok, I will play with it and see what I can come up with. I know the material changes do work since I did the same thing to strengthen the Bunkers in Weapons Bunkers. Since the issue is with a controlable object, it may be that several of the Patriots components may need the same change in its materi...

 Forum: Questions / Need Assistance   Topic: How to MOD the Patriot/SA-3?

Posted: Wed Jan 12, 2005 6:09 am 

Replies: 42
Views: 15772


I would be willing to bet that the same person that completed the work on the LCAC did this model too. I have had zero luck on the LCAC when it comes to adjustments to its damage modifiers. That leaves one other option concerning the paper Patriot. Adjust the damage on a weapon projectile basis, far...

 Forum: Questions / Need Assistance   Topic: How to MOD the Patriot/SA-3?

Posted: Wed Jan 12, 2005 7:49 am 

Replies: 42
Views: 15772


Its realy a simple change. The code I placed in above is all it takes. The not so fun part is finding what material you want to use. In the Archives/BF1942 folder is a file named Game.rfa. It is the rfa that tells the game what material damages modifiers are for each material. That may seem fine and...
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