Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Battlefield Vietnam   Topic: Radar

 Post subject: Re: Radar
Posted: Sat Feb 09, 2008 8:40 pm 

Replies: 34
Views: 12457


So, I have attempted to create the turret from the front pbr position underneath my ac-47 that I created. So far i have not been able to mount it upside down nicely like that APC turret on the loach Losnar. There appears to be some Yaw code in the pbr object different than the zippo. Im assuming tha...

 Forum: Battlefield Vietnam   Topic: Radar

 Post subject: Re: Radar
Posted: Sat Feb 09, 2008 9:10 pm 

Replies: 34
Views: 12457


Agreed on the - in front. Unfortunately, i dont think thats the reason why this piece of code crashes the server.

 Forum: Battlefield Vietnam   Topic: Radar

 Post subject: Re: Radar
Posted: Sat Feb 09, 2008 11:45 pm 

Replies: 34
Views: 12457


Thanks Losnar. removed those templates to take out the miniguns. I added two positions on the cannon and have one shooting on each wing. Looks way cool. I have the top mounted turret working nicely off the second position. My main concern now is the server crashing because I have put in a separate f...

 Forum: Battlefield Vietnam   Topic: Radar

 Post subject: Re: Radar
Posted: Sun Feb 10, 2008 11:58 pm 

Replies: 34
Views: 12457


Thanks Urglub, but no go on that code.

It seems the ustanklodcockpitinternal template is defined in the sherridan objects folder in objects.rfa and i cant seem to rotate the patton camera.

Ive tried everything with 180.

Not sure how maxspeed impacts the direction of the camera.

 Forum: Battlefield Vietnam   Topic: Radar

 Post subject: Re: Radar
Posted: Mon Feb 11, 2008 4:06 am 

Replies: 34
Views: 12457


I got it.

Tryed a bit harder. Thanks Urglub

 Forum: Battlefield Vietnam   Topic: Radar

 Post subject: Re: Radar
Posted: Sun Feb 10, 2008 12:57 am 

Replies: 34
Views: 12457


Following code is mostly out of the objects.rfa that is used to create a new turret. It works in the game now. However, the camera still shows the soldier upside down. Can't figure out the code to make him sit upright, while making the turrent appear upside down. rem ********************************...

 Forum: Battlefield Vietnam   Topic: Radar

 Post subject: Re: Radar
Posted: Sun Feb 10, 2008 9:59 am 

Replies: 34
Views: 12457


I have the same problem with the patton turret. I mounted it under the huey, and the only way i could get the turret camera was to add the lod code for internal and external (see objects.rfa): rem *** lodPattonCockpit *** ObjectTemplate.create LodObject lodPattonCockpit rem -------------------------...

 Forum: Battlefield Vietnam   Topic: Adding Vehicles from WW2, EOD and POE to BFV

Posted: Mon Feb 11, 2008 8:47 pm 

Replies: 30
Views: 11937


Ok, So theres this cool cobra in eod that I want to put into my server both SSM and CSM. We have a bfv server and I have seen SSm elsewhere WW2 vehicles in the bfv server. I have looked for this on the forums and could not see the answer. (I believe there is an issue with modding POE items in BFV). ...
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