Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
It is currently Mon Apr 29, 2024 7:01 am

All times are UTC


Search found 782 matches
Search these results:

Author Message

 Forum: Questions / Need Assistance   Topic: Maximum Players on a team

Posted: Mon Oct 05, 2009 11:27 am 

Replies: 53
Views: 34638


Lolz, or the new Uncharted Beta, or Gears Of War

 Forum: Battlefield Vietnam   Topic: BFV question (Help with adding autocannon in HUEY)

Posted: Mon Oct 05, 2009 11:09 pm 

Replies: 18
Views: 44489


The Huey helicopter used a number of different mounts. Whether it was 2 Chain guns that stuck out either side of the Helicopter, or 2 M60's, There could have been a Duel Mounted .50 Caliber Chain Gun on either side welded to the hull of the aircraft and controlled by a hand held aiming device the Pi...

 Forum: General Discussion   Topic: Just discovered how to do awesome object light maps!

Posted: Wed Oct 07, 2009 3:35 am 

Replies: 36
Views: 27048


Good work hehe, Id of made it all pitch black with only a few overhead lights on guiding your way. Talk about a scary map.

 Forum: General Discussion   Topic: BF2 on steam...

 Post subject: Re: BF2 on steam...
Posted: Fri Oct 09, 2009 1:35 am 

Replies: 15
Views: 35578


I like steam, even if it is the bain of Torrents. I usually torrent a game, play its singleplayer, and make a decision on whether to buy the full game or not for Multiplayer. Not to mention that a good game, aka, Half Life 2, Drakes Uncharted, regardless of lack of multiplayer, deserves a purchase f...

 Forum: General Discussion   Topic: Mod Rebirth

 Post subject: Mod Rebirth
Posted: Sat Oct 10, 2009 3:50 am 

Replies: 2
Views: 4000


Hey guys, Battlegroup Frontlines 2 has come back and I'm on the dev team! Im working as the Weapon Programmer, and I think I've got a formula that works great for BF2. So if you guys want to keep up to date with this mod for BF2, feel free to subscribe to the forums, and our youtube channel! YT http...

 Forum: Questions / Need Assistance   Topic: Vehicle movments

 Post subject: Re: Vehicle movments
Posted: Sun Oct 11, 2009 3:40 am 

Replies: 27
Views: 18691


Or, you could just have random soldier models and then each person would be disguised as an unanimated object running around.

 Forum: General Discussion   Topic: Make our own game..?

 Post subject: Re: Make our own game..?
Posted: Sun Oct 11, 2009 2:36 pm 

Replies: 17
Views: 44631


I'd be willing to try it, but its too good to be true that its free.

 Forum: Questions / Need Assistance   Topic: Making Bots in BFV More Aggressive

Posted: Mon Oct 12, 2009 3:14 pm 

Replies: 1
Views: 3130


AI Coding is pretty straight forward. First heres an explanation of each code: Weapons.con - Talks about how the bot uses the weapon, and what he uses it against WeaponTemplate.Burst - Tells the AI to fire this fully automatic WeaponTemplate.Create - Creates a new template WeaponTemplate.deviation -...
Sort by:  
Page 96 of 98 [ Search found 782 matches ]


All times are UTC


cron
Powered by phpBB® Forum Software © phpBB Group