Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Battlefield 2   Topic: M24 Scope Sight

 Post subject: Re: M24 Scope Sight
Posted: Sat Sep 12, 2009 6:42 pm 

Replies: 10
Views: 30245


BF2 is more complicated. I havn't checked the M24, but last I knew modifying the scope in anyway will require 3ds Max and a knowledge of the BF2 Exporter. Its not like in 1942 where it just uses textures, it uses a 3d representation as well, and thus must be modeled.

 Forum: Questions / Need Assistance   Topic: Emitters!

 Post subject: Re: Emitters!
Posted: Mon Sep 14, 2009 6:46 pm 

Replies: 11
Views: 8130


If you want the red to only last for a few seconds, ColorRGBAOverTime is the code you want. I'll explain what it does: ObjectTemplate.colorRGBAOverTime 0/255/0/0/200|55/255/0/0/100|100/0/0/0/0 Every input in this code has 5 variables separated by slashes, and finally ending with a | The first variab...

 Forum: Questions / Need Assistance   Topic: Emitters!

 Post subject: Re: Emitters!
Posted: Mon Sep 14, 2009 7:54 pm 

Replies: 11
Views: 8130


For separate effects on separate materials however...your probably going to have to make multiple effects

 Forum: Questions / Need Assistance   Topic: Making transparent meshes (such as the Jeep's windshield)

Posted: Wed Sep 16, 2009 10:19 am 

Replies: 11
Views: 9955


you'll need to do both, edit the rs file with the transparent code to enable Alphas, and edit the .dds files with alphas so that they can be transparent.

 Forum: General Discussion   Topic: What makes a good mod?

 Post subject: Re: What makes a good mod?
Posted: Sun Sep 20, 2009 10:50 am 

Replies: 11
Views: 9187


Thats just it though freddy, BF2 doesn't give you the choice; BF1942 does.

 Forum: Questions / Need Assistance   Topic: CSM: Some ambient effect ideas

Posted: Mon Sep 21, 2009 10:47 am 

Replies: 19
Views: 12552


If this is CSM I recommend making a new object altogether. Using either an animated GIF or a Animated BIK file with the effect, and just applying it to a 2d Plane.

 Forum: Questions / Need Assistance   Topic: Maximum Players on a team

Posted: Sat Sep 26, 2009 8:29 pm 

Replies: 53
Views: 34620


Adjust the auto-balance so that it sways towards one team. like axis 90 percent allies 10 percent, or in the case of 64 players 3 percent allies, 97 percent axis.

 Forum: General Discussion   Topic: What makes a good mod?

 Post subject: Re: What makes a good mod?
Posted: Sat Sep 19, 2009 11:14 am 

Replies: 11
Views: 9187


The thing about Battlefield 1942 that has always attracted me, is that Battlefield 1942 never overstays its welcome. BF2, a game which is by no means bad, secretly wishes it were realistic, and tries to be serious require a lot of teamwork. Battlefield 1942 however remains simple, and fun. There is ...
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