Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: (CSM) Trip Wire

 Post subject: Re: (CSM) Trip Wire
Posted: Mon Sep 17, 2007 9:41 pm 

Replies: 36
Views: 9617


thank you but making this requires the bouncing betty which is not included in bf1942 can you please help me convert or rip this code to work in bf1942

 Forum: Questions / Need Assistance   Topic: (CSM) Trip Wire

 Post subject: Re: (CSM) Trip Wire
Posted: Mon Sep 17, 2007 11:02 pm 

Replies: 36
Views: 9617


bump

 Forum: Questions / Need Assistance   Topic: (CSM) Trip Wire

 Post subject: Re: (CSM) Trip Wire
Posted: Tue Sep 18, 2007 12:23 pm 

Replies: 36
Views: 9617


please help me

 Forum: Questions / Need Assistance   Topic: (CSM) Trip Wire

 Post subject: Re: (CSM) Trip Wire
Posted: Tue Sep 18, 2007 8:56 pm 

Replies: 36
Views: 9617


ok thanks becuase this would be awsome

 Forum: Questions / Need Assistance   Topic: Not Sure If This Is Right

 Post subject: Not Sure If This Is Right
Posted: Tue Sep 18, 2007 9:48 pm 

Replies: 1
Views: 1007


i have come to beleive you can have custom textures in a custom map

(hence AirWolf (if true)

is this true you can have custom textures in a custom map

i would like to know if its true and if and how you do it thx

 Forum: Questions / Need Assistance   Topic: (CSM) Trip Wire

 Post subject: Solution ?
Posted: Thu Sep 20, 2007 12:17 am 

Replies: 36
Views: 9617


i have an idea we could edit a landmine so soldiers work on it

possibly this code ObjectTemplate.workOnSoldiers 1

and then make it have a bigger step radius so like you dont have to exactly have to step on the landmine then lower the damage on the landmine

hope this helps you

 Forum: Questions / Need Assistance   Topic: (CSM) Trip Wire

 Post subject: Yay
Posted: Thu Sep 20, 2007 7:42 pm 

Replies: 36
Views: 9617


SWEET FINALLY I AM RIGHT

 Forum: Questions / Need Assistance   Topic: (CSM) Trip Wire

 Post subject: My Code (hope its works!)
Posted: Thu Sep 20, 2007 8:01 pm 

Replies: 36
Views: 9617


rough code didnt have time to test it also please tell me if it will work ObjectTemplate.Active LandmineProjectile ObjectTemplate.workOnSoldiers 1 ObjectTemplate.radius 6 ObjectTemplate.timeToLive CRD_NONE/720/0/0 ObjectTemplate.explodeNearEnemyDistance 7 <----- do not know what this does just thoug...
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