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Forum: Questions / Need Assistance Topic: More projectiles |
VOLTANO |
Posted: Fri Dec 15, 2006 2:55 am
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Replies: 6 Views: 2415
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Here is what I did for my server to increase ammo count. ObjectTemplate.Active Remington ObjectTemplate.magSize 16 ObjectTemplate.numOfmag 24 ObjectTemplate.reloadtime 0.1 ObjectTemplate.AddTemplate AmmoboxSupplyDepot ObjectTemplate.Active AmmoboxSupplyDepot ObjectTemplate.radius 4.0 Of course this ... |
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Forum: Tutorials and Guides Topic: Disabling a weapon Completely |
VOLTANO |
Posted: Fri Dec 15, 2006 3:44 am
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Replies: 31 Views: 19972
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Here is the .con file for the US_SpecOps . How are the addtemplates counted ? Is the first one counted as "zero" ? ObjectTemplate.addTemplate Car-15 ------------ 0 ObjectTemplate.addTemplate MK23 ------------- 1 ObjectTemplate.addTemplate KnifeAllies ------- 2 ObjectTemplate.addTemplate De... |
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Forum: Questions / Need Assistance Topic: NOTE* THIS IS NOT SERVERSIDE |
VOLTANO |
Posted: Sun Dec 17, 2006 1:45 am
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Replies: 7 Views: 2519
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You are referring to the 'static objects' in the map ? This would be in the map's static objects.con and there sould be a surface properties code that defines how the surface of that object reacts when hit by another object, for example : whether or not it has the 'bounce' property assigned to it. I... |
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Forum: Vehicles and Weapons Modded Topic: All-In-One Super Gun, unlimited ammo, accuracy, heal, drift, |
VOLTANO |
Posted: Fri Dec 15, 2006 5:38 am
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Replies: 12 Views: 9856
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:oops: I guess not. :? I tried the code above that I posted and when I went into the map, (DC El Alamein COOP) ( a map I modded so the bots all spawn close together around their flag ) I went up to 28 bots standing at their base and feeling like ' Ironman with my invisable medic locker helmet thingy... |
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Forum: Questions / Need Assistance Topic: fun things to do with weapons kits serverside |
VOLTANO |
Posted: Sat Dec 23, 2006 1:54 am
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Replies: 12 Views: 6899
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I did a few server modifications with the map Midway. The server mods I made are for the DC_Extended v.9 Midway_Brit. for example ; by adding the following code at the end of each spawn template. ObjectTemplate.MaxNrOfObjectSpawned 4 Added more speed boats ( suicide boats ) and made them faster.( wi... |
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Forum: Questions / Need Assistance Topic: SSM Scripting Structure Question |
VOLTANO |
Posted: Fri Dec 15, 2006 10:35 am
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Replies: 2 Views: 1250
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As you see in the ObjectSpawnTemplates.con files, the way the scripting is structured where as there are several lines of code and then there are either spaces between the lines or rem *** .( BF1942 DC ) For example, this following set of codes I understand the spacing structure because each 'addTem... |
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Forum: Questions / Need Assistance Topic: Lock Pilot in Seat, disable change Position in Vehicle ? |
VOLTANO |
Posted: Mon Dec 25, 2006 4:06 am
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Replies: 11 Views: 5516
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Are you making the player entry positions possible only when the vehicle is landed ? Look at the objects.con for the player positions and change the entry locations so that entering the pilot position 1 coordinates are in front of the chopper 0/0/5 . Then make the position 2 entry ( gunner ) coordin... |
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Forum: Tutorials and Guides Topic: Disabling a weapon Completely |
VOLTANO |
Posted: Sat Dec 23, 2006 2:41 am
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Replies: 31 Views: 19972
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Thank you gentlemen for your help. 8-) :?: I have another question regarding removing weapons from a vehicle. :? :?: How can I remove the "Suicide Boat's" kamikaze boat bombs ? :?: I tried this following code in the ObjectSpawnTemplates.con file. ObjectTemplate.active SuicideBoat ObjectTem... |
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