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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Vehicles and Weapons Modded   Topic: Planes have proper number of guns

Posted: Sun Jul 16, 2006 6:05 am 

Replies: 22
Views: 14643


It's always bugged me how some planes show x amount of guns but they ALL FIRE TWO. Now I've fixed the planes that should have more. They are the Spitfire (4 new guns), BF109 (3 new gun locations, nose cannon has 2 barrels, total of 4 new guns), Mustang (4 new guns), Zero (2 new guns), and the corsai...

 Forum: Questions / Need Assistance   Topic: Long time no bc42

Posted: Sun Jul 16, 2006 9:49 pm 

Replies: 10
Views: 3821


the .lst file basically tells battlecraft what exists. If something is not in there, it doesn't know to look for it. The regular 42 list is called Bf1942.lst in the main Battlecraft folder. Also, anything with "//" in the beginning of the row will NOT BE READ by the program. Below is my La...

 Forum: Questions / Need Assistance   Topic: any way to modify the medals?

Posted: Sun Jul 16, 2006 10:02 pm 

Replies: 1
Views: 1150


 Forum: Questions / Need Assistance   Topic: Long time no bc42

Posted: Sun Jul 16, 2006 11:25 pm 

Replies: 10
Views: 3821


copy OVER the old stuff, if it reads two "Vehicles Land" sections it probably won't work. If, as you save, it says any formatting will be lost, then you're doing it right. If not, then oops. Plain text means there are no special fonts or colors. Make sure what you copied isn't still red or...

 Forum: Questions / Need Assistance   Topic: B17 Headache

Posted: Tue Sep 12, 2006 7:16 pm 

Replies: 10
Views: 4280


 Forum: Questions / Need Assistance   Topic: B17 Headache

Posted: Tue Sep 12, 2006 8:01 pm 

Replies: 10
Views: 4280


oh! can you change the control system SS? ObjectTemplate.Active B17_Engine1 ObjectTemplate.setInputToRoll c_PIReload ObjectTemplate.Active B17_Engine2 ObjectTemplate.setInputToRoll c_PIReload ObjectTemplate.Active B17_Engine3 ObjectTemplate.setInputToRoll c_PIReload ObjectTemplate.Active B17_Engine4...

 Forum: Questions / Need Assistance   Topic: B17 Headache

Posted: Wed Sep 13, 2006 12:24 am 

Replies: 10
Views: 4280


Not completely sure...it's not something I've dealt with before. I think (after reading this tutorial) http://serversidemodding.com/tutorial.php?page=damagesystem.html that the attgroup is the material for the bazooka, and defgroup is where you put the plane. Unfortunately, I think I've read that yo...

 Forum: Questions / Need Assistance   Topic: Got a question

Posted: Tue Sep 12, 2006 7:26 pm 

Replies: 13
Views: 4902


mix his code with mine, something like: ObjectTemplate.active F16Guns ObjectTemplate.addFireArmsPosition -0.793/0.769/2.238 0/0/0 ObjectTemplate.addFireArmsPosition 0.793/0.769/2.238 0/0/0 ObjectTemplate.magSize 1000 that will double the ammo, so each gun has as much ammo as the one gun used to have...
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