Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: Map Loading Percent

 Post subject: Re: Map Loading Percent
Posted: Sat Nov 28, 2009 9:42 am 

Replies: 14
Views: 10230


Wow - the meme file stuff looked at through the editor is unreadable. I would simply like to change my mod background in the start up screen. Is there a tute or something more intuitive than this editor? I found this miser tutorial: http://mdt.icgclan.com/Tutorials/Editing%20Menus/index.html so anyo...

 Forum: Battlefield Vietnam   Topic: Making your own custom Unit badge?????

Posted: Sun Dec 06, 2009 10:26 am 

Replies: 2
Views: 15202


I have recently tried to put a custom badge in the game and am having difficulty with it showing up also. I have another custom map where I know the pathway is correct and yet the image does not show up. I have saved the image as a .dds file with alpha. Can someone explain the black line that is put...

 Forum: Vehicles and Weapons Modded   Topic: Weather Effects: Snow (and doesn't lag!)

Posted: Thu Dec 17, 2009 8:01 am 

Replies: 9
Views: 27861


lol Apache, nice snow, but where are the clouds?

 Forum: Vehicles and Weapons Modded   Topic: Weather Effects: Snow (and doesn't lag!)

Posted: Fri Dec 18, 2009 12:57 am 

Replies: 9
Views: 27861


Nice Job!

 Forum: Maps You've Modded/Created   Topic: BF2 maps and vehicles for BF1942!!!

Posted: Mon Dec 21, 2009 6:15 am 

Replies: 16
Views: 83108


This is some good porting work. I am interested in a couple of 2142 vehicles such as the walker. Apache, can you list down the basic steps for porting over BF2 vehicles? I have ported 42 moded vehicles and maps to BFV, but I guess I am not as familiar with the file structure in BF2 as I am with the ...

 Forum: Maps You've Modded/Created   Topic: BF2 maps and vehicles for BF1942!!!

Posted: Wed Dec 30, 2009 7:52 pm 

Replies: 16
Views: 83108


Thanks for the response Apache. I have started playing with the PoE2 tools for 3dsmax and looks quite a bit different from what I am used to seeing in BFV. I am going to look into this with the walker out of 2142 to see whether I can import it to BFV. I thought I would start with a simpler import wh...

 Forum: Maps You've Modded/Created   Topic: BF2 maps and vehicles for BF1942!!!

Posted: Thu Dec 31, 2009 8:49 pm 

Replies: 16
Views: 83108


Ok, it seems the HIND is not supposed to have transparent glass so I went into the fus .rs file and took out the transparency to make the windows on the outside opaque but clear from the inside, and atleast the helo looks from the outside that it has some guts now.

 Forum: Maps You've Modded/Created   Topic: BF2 maps and vehicles for BF1942!!!

Posted: Sun Jan 03, 2010 8:42 am 

Replies: 16
Views: 83108


Hey Apache, in your BF242 project, I see the UAV is one of the BF2 weapons ported over. I have been able to run BFV in the debugger and get the UAV to appear on the ground, however, i do not have the function to direct the AUV or review its radar yet. How does it function in the bf242 mod? In BF2 th...
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