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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: pysics.gravity.....

 Post subject: Re: pysics.gravity.....
Posted: Fri Nov 27, 2009 1:53 am 

Replies: 12
Views: 9389


no, i mean the actuall solider has a low gravity so you can jump higher. So like the soldier carrying the bazooka will have a low gravity were as the soldier with the medic gun will have a normall gravity. Do you get it? When you get in a vehicle it disables so the car doesn't float.. Try looking a...

 Forum: Questions / Need Assistance   Topic: pysics.gravity.....

 Post subject: Re: pysics.gravity.....
Posted: Fri Nov 27, 2009 5:32 am 

Replies: 12
Views: 9389


 Forum: Questions / Need Assistance   Topic: pysics.gravity.....

 Post subject: Re: pysics.gravity.....
Posted: Fri Nov 27, 2009 2:49 pm 

Replies: 12
Views: 9389


Player, adding engines to the soldiers won't help any either...because the soldiers are universal, no matter what kit you use. You'd need to add it to the kit specifically, and I doubt that works. Senshi, as I said in my post, he may be able to attach it to a kit rather then the soldier. You are qu...

 Forum: Battlefield 2   Topic: Vars.Set

 Post subject: Vars.Set
Posted: Fri Nov 27, 2009 3:19 pm 

Replies: 1
Views: 14218


I think most here are familier with using Vars.Set to set a value: BF2 No Fall Damage Vars.Set soldier-terrain-speed-limit 9999 but is there a way to retrieve a default value? Vars.get armor-invunerable-time-afterwreck So far I've been unable to find a way to retrieve the data from a given setting.

 Forum: Battlefield 2   Topic: Vars.Set

 Post subject: Re: Vars.Set
Posted: Fri Nov 27, 2009 11:47 pm 

Replies: 1
Views: 14218


Come on Apache Thunder, Im counting on you... your the code king...

 Forum: Questions / Need Assistance   Topic: pysics.gravity.....

 Post subject: Re: pysics.gravity.....
Posted: Fri Nov 27, 2009 8:54 pm 

Replies: 12
Views: 9389


It didn't work... Any thoughts? When you test code, it's helpful if you paste the code you tried. Often it can be as simple as a typo, or applied it incorrectly, or in this case it could be it just doesn't work. If you can't apply it to a kit, then im short on ideas on how to achieve what you want....

 Forum: Questions / Need Assistance   Topic: BF1942 HACKING!

 Post subject: Re: BF1942 HACKING!
Posted: Sat Nov 28, 2009 1:43 am 

Replies: 14
Views: 12261


 Forum: Questions / Need Assistance   Topic: demo modding

 Post subject: Re: demo modding
Posted: Mon Nov 30, 2009 8:06 am 

Replies: 12
Views: 14424


Would seem urls are being parsed again.. I also noticed your modding the SecretWeapons demo, in which case it is much closer to modding the retail version, since it is using the 1.45 release and has a simular folder structure to that of the retail and more modding support, like being able to host CS...
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