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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Reference Material   Topic: Desert Combat syntax highlighting for UltraEdit

Posted: Tue Mar 22, 2005 11:33 pm 

Replies: 3
Views: 10731


I'm still working on this since there's only about 15,000 different classes,properties,and types for BF42 but here's my syntax highlighting list if you use UltraEdit. It really helps me debug tpyos I might otherwise miss. ;) I'll keep this updated as I add to it. If you've got something you'd like t...

 Forum: Questions / Need Assistance   Topic: more carrier q's (apache)

Posted: Wed Mar 23, 2005 12:20 am 

Replies: 3
Views: 2299


k...first thing's first. only edit the wake.rfa file in the the dc_final levels folder. Next, you can NOT add or remove objects (well, at least none that people will see)! :) You have to work with what you've got, so be creative. If it says ObjectTemplate.create ObjectSpawner torpedoBomberSpawner do...

 Forum: Questions / Need Assistance   Topic: Death Bubble Questions

Posted: Wed Mar 23, 2005 12:26 am 

Replies: 76
Views: 28717


 Forum: Questions / Need Assistance   Topic: Gun on the Stryker

Posted: Wed Mar 23, 2005 5:25 am 

Replies: 9
Views: 5442


 Forum: Questions / Need Assistance   Topic: Add barriers/remove weapons

Posted: Thu Mar 24, 2005 11:06 pm 

Replies: 11
Views: 5029


1) First, since this is a SSM it's important to remember that the clients won't see any static objects you add. If you want to be creative about it, use the ural fueldrums from the handweapons section. Hit a barrier & explode. :D 2) Insert this code to disable everything but knives (may need tweakin...

 Forum: Reference Material   Topic: Desert Combat syntax highlighting for UltraEdit

Posted: Thu Mar 24, 2005 11:48 pm 

Replies: 3
Views: 10731


Thats one hell of a nice list. Too bad winRFA doesnt support plugins :P . BTW, doesn objectspanwer belogn to this part? Since its created using objecttemnplate.create, just like vehicles (playercontrolledobject) or solderis: /C4"OBJTEMP" ** ObjectTemplate ObjectSpawner Object It's changing all the ...

 Forum: Questions / Need Assistance   Topic: Add barriers/remove weapons

Posted: Fri Mar 25, 2005 4:14 am 

Replies: 11
Views: 5029


1.I found another way that could disable the sound of the weapons also, but it doesn`t work... I have typed the following into the ObjectSpawnTemplates.con: ObjectTemplate.Active AK47 ObjectTemplate.setInputFire c_PIMouseLook ObjectTemplate.Active Browninghipo ObjectTemplate.setInputFire c_PIMouseL...

 Forum: Questions / Need Assistance   Topic: Increasing ladder length SSM

Posted: Fri Mar 25, 2005 11:16 pm 

Replies: 3
Views: 1664


I have a huge ironbridge on my berlin map about 150 feet above berlin in the sky. I have ladders and little platforms that lead up to it but its very complicating. is there anyway to just have one huge ladder that leads right up to there? I'm just going to assume that since you're posting int the g...
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