Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: Add FH Betty Bomber to BF1942 custom map

Posted: Mon Mar 30, 2009 10:12 pm 

Replies: 18
Views: 7181


Thanks for the reply's. So far so good. I have found all the Standardmeshes & Texures, but i cannot find 3 sound files: G4M_R_Idle.wav G4M_R_Engine_Mid.wav G4M_R_Engine_Hi.wav I have looked in the sound.rfa for Forgotten Hope, but it's not there. Any idea's? Note: Most of the sound files the .ss...

 Forum: Questions / Need Assistance   Topic: Add FH Betty Bomber to BF1942 custom map

Posted: Tue Mar 31, 2009 1:55 pm 

Replies: 18
Views: 7181


Well, no luck so far. The game crashed. Here is the original objects.con from Forgotten Hope: rem *** G4M2(Betty)*** ObjectTemplate.create PlayerControlObject G4M2(Betty) ObjectTemplate.setNetworkableInfo G4M2_body_info ObjectTemplate.saveInSeparateFile 1 ObjectTemplate.hasMobilePhysics 1 ObjectTemp...

 Forum: Questions / Need Assistance   Topic: Increase B17 Texture Markings space

Posted: Mon Apr 06, 2009 6:08 pm 

Replies: 27
Views: 8253


I would like to add a larger Nose Art image to the B-17. Here is the B17_Fus_M1 code: subshader "B17_Fus_M1_Material3" "StandardMesh/Default" { lighting true; lightingSpecular true; materialDiffuse 1 1 1; materialSpecular 0.0627451 0.0627451 0.0627451; materialSpecularPower 12.5;...

 Forum: Questions / Need Assistance   Topic: Add FH Betty Bomber to BF1942 custom map

Posted: Mon Apr 06, 2009 6:19 pm 

Replies: 18
Views: 7181


Update: Not having much luck porting over the "Betty" from Forgotten Hope, but I'm not giving up yet. In the meantime, i tried another approach & decided to re-skin the Ju88a & turn it into the "Betty" just to see what it would look like. http://upload.wikimedia.org/wikip...

 Forum: Questions / Need Assistance   Topic: Increase B17 Texture Markings space

Posted: Mon Apr 06, 2009 9:26 pm 

Replies: 27
Views: 8253


The nose art image i tried was cut off as the space is limited by the .sm file.

Where can i find Gmax?


Thanks,
JH

 Forum: Questions / Need Assistance   Topic: Add comment to Menu/Init.con

Posted: Sun Apr 19, 2009 7:49 pm 

Replies: 23
Views: 8475


Image

Well as you can see in the screenshot, it didnt work.

game.setMultiplayerBriefingMapType actually modifies the "Map Type"

I am wanting to add to the comments box.



Any help is appreciated,
JH
:?

 Forum: Questions / Need Assistance   Topic: Add comment to Menu/Init.con

Posted: Mon Apr 20, 2009 1:22 pm 

Replies: 23
Views: 8475


Thanks for the help fellas.

The Comments ARE set in the BF Server Manager.

Wish there was a way around this, but oh well.



Thnks,
JH

 Forum: Questions / Need Assistance   Topic: Increase B17 Texture Markings space

Posted: Fri Apr 10, 2009 5:22 pm 

Replies: 27
Views: 8253


LOL! mrhowdoimod..... Yes I googled it before your reply & have it. No, I have no expierence with it, but yes i am a quick study. I didn't realize it would be this envolved to make a larger nose art image for the B-17. I appreciate all the reply's fellas, perhaps i'll give UVW mapping a look. Oh...
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