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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: Making spawned objects go away when flag is lost

Posted: Thu Sep 09, 2004 8:31 am 

Replies: 11
Views: 5960


not to discourage anyone but heres a couple of the problems i came across while tryin to do this(maybe someone can find a way around the problems): -takes up a lot of spawn templates(i think it was something like 5) -very weird system that won't allow it to be used for anti-basecamping, there are on...

 Forum: Questions / Need Assistance   Topic: Scope of ObjectTemplate.Active effect and alternatives?

Posted: Thu Sep 09, 2004 10:36 pm 

Replies: 6
Views: 3439


 Forum: Questions / Need Assistance   Topic: Nimitz_MH-53Spawner to make another spawnpoint?

Posted: Thu Sep 09, 2004 10:42 pm 

Replies: 1
Views: 1887


 Forum: Questions / Need Assistance   Topic: COL Cruachan Error please help

Posted: Sat Sep 11, 2004 5:15 am 

Replies: 5
Views: 3279


 Forum: Questions / Need Assistance   Topic: adding vehicles?

Posted: Sat Sep 11, 2004 5:33 am 

Replies: 6
Views: 2426


ok, im going to guide you through this step by step: -first get winrfa(it comes with the bf1942 MDT) then go in and open up the Berlin.rfa in your maps directory(use the server's map) -find the .con file called conquest/objectspawntemplates.con -insid this you will see the following two segments of ...

 Forum: Questions / Need Assistance   Topic: In air repair??

Posted: Mon Sep 13, 2004 4:13 am 

Replies: 7
Views: 3485


ya, i think that you could just addtemplate a modified hanomagsupplydepot to it, heres how add this stuff to the bottom of your objectspawntemplates.con ObjectTemplate.Active hanomagVehicleSupplyDepot ObjectTemplate.radius 1 ObjectTemplate.addVehicleType a10 -1 4 0 ObjectTemplate.addVehicleType a10_...

 Forum: Questions / Need Assistance   Topic: General Wish Lists

Posted: Tue Sep 14, 2004 12:03 am 

Replies: 11
Views: 4986


 Forum: Questions / Need Assistance   Topic: how to modify spawnable kits? (DCX style AA kit)

Posted: Tue Sep 14, 2004 12:14 am 

Replies: 6
Views: 3281


actually ya, i have, it would be quite simple too, u just make an aa gun or something(something they can't move) and use setSoldierExitLocation to something with a very high z, then they could fly down to where they wanted to go, or you could modify it so that you have a couple objects that each hav...
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