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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: never mind

 Post subject: never mind
Posted: Sun Jul 01, 2007 3:30 pm 

Replies: 0
Views: 4222


wrong area, i moved it to BFV section...sorry

 Forum: Battlefield Vietnam   Topic: dilemma...

 Post subject: dilemma...
Posted: Sun Jul 01, 2007 3:32 pm 

Replies: 25
Views: 16670


ok, so i modded OFD...freed up some AT_ spawners by movin some vehicles around to other spawners... then through objecttemplate.active i added the freed up AT_ spawners with different PCO's ObjectTemplate.Active O_AirTower_NVA3 ObjectTemplate.RemoveTemplate 3 <-- removes AT_JeepSpawner ObjectTemplat...

 Forum: Battlefield Vietnam   Topic: dilemma...

 Post subject: Re: dilemma...
Posted: Sun Jul 01, 2007 10:05 pm 

Replies: 25
Views: 16670


this is what i've done with those spawners... Zippo on lower deck...oh-6 on upper I don't know where those supply points would have come from...i didn't add anything other then what i posted.... other then like i said, the same thing for all the towers,and PCO's... i attached the AT_ spawner to the ...

 Forum: Battlefield Vietnam   Topic: dilemma...

 Post subject: Re: dilemma...
Posted: Mon Jul 02, 2007 8:36 pm 

Replies: 25
Views: 16670


ya ever been walking along.... totally thinking of something else, when a thought hit you like a brick... well that happened to me today... so, i came home and tried it... and low and behold, it worked! what was that thought....? check for friendly fire settings... that's what was causing the self h...

 Forum: Battlefield Vietnam   Topic: dilemma...

 Post subject: Re: dilemma...
Posted: Tue Jul 03, 2007 10:06 pm 

Replies: 25
Views: 16670


they took damage, but seemed to immediately repair themselves... and yes, same team as tower... i set to allow FF and shazam....all was good... now... got another issue... the planes/boats/choppers all start taking damage after the tower explodes... and eventually,blow up.... my added PCO's don't......

 Forum: Battlefield Vietnam   Topic: dilemma...

 Post subject: Re: dilemma...
Posted: Tue Jul 03, 2007 11:21 pm 

Replies: 25
Views: 16670


 Forum: Battlefield Vietnam   Topic: dilemma...

 Post subject: Re: dilemma...
Posted: Sat Jul 14, 2007 12:53 am 

Replies: 25
Views: 16670


my Tango gate doesn't "work" persay...it's jus technically not there...remove template whichever number it is, not sure off the top of my head... it appears there cause of the graphics deal, but it's physically not there... you can drive through it... and not sure if a tank will fit on the...

 Forum: Battlefield Vietnam   Topic: dilemma...

 Post subject: Re: dilemma...
Posted: Sat Jul 14, 2007 12:20 pm 

Replies: 25
Views: 16670


need to make sure you add ObjectTemplate.AddTemplate theothernewspawner ObjectTemplate.drag 8 ObjectTemplate.setPosition 0/7/5 <~~ i changed middle number to 5 for APC ObjectTemplate.setRotation 180/0/0 ObjectTemplate.HoldObject 1 so 2 addtemplates 1 for chopper and 1 for jeep or whatever, and remem...
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