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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: Adding the Junker

Posted: Wed Aug 25, 2004 10:00 pm 

Replies: 5
Views: 3663


Not gonna be possible.

 Forum: Questions / Need Assistance   Topic: Making vehicles static (immobile)

Posted: Wed Aug 25, 2004 11:45 pm 

Replies: 55
Views: 22668


This would be great for adding basses without adding firepower. Not to mention stopping the morons who would fly off with the only spawnpoint for a base.

Please get this worked out. :D

 Forum: Questions / Need Assistance   Topic: Adding things to the ObjectSpawnTemplates.con file

Posted: Wed Aug 25, 2004 11:50 pm 

Replies: 23
Views: 12358


Ok I did this mod for you. I want a cheesesteak in the mail! I really think this is unballanced, but it is your baby. I had to move the Strykers a little to stop the constant heli accidents I foresee in your original locations. They are in the way of the helipads and that is bad. Move them back if y...

 Forum: Questions / Need Assistance   Topic: Making vehicles static (immobile)

Posted: Thu Aug 26, 2004 3:07 am 

Replies: 55
Views: 22668


Could you use set.active and redo the whole vehicle? If you can, I will script the vehicles to not move.

I realize this would mean adding the needed lines to anymap that this would be desired on, but it would be easy enough to do it.

 Forum: Questions / Need Assistance   Topic: Making vehicles static (immobile)

Posted: Thu Aug 26, 2004 3:09 am 

Replies: 55
Views: 22668


interrestingly though... i found out that the HoldObject above also affected the team 1 littlebird (on the other side of the map, which happens to be an MH-500). I never realized this. This is because they use the same littlebird for all of the different versions and strap on ordinance as desired. ...

 Forum: Questions / Need Assistance   Topic: Making vehicles static (immobile)

Posted: Thu Aug 26, 2004 3:20 am 

Replies: 55
Views: 22668


Do you want it to be off the ground to act as a halo spawnpoint (would be very cool)? If so I understand your struggle. I would however just like to have a static spawnpoint on the ground in addition to the controlpointspawners available (and jack the hitpoints up so it can not be blown up). An exam...

 Forum: Questions / Need Assistance   Topic: Making vehicles static (immobile)

Posted: Thu Aug 26, 2004 3:24 am 

Replies: 55
Views: 22668


 Forum: Questions / Need Assistance   Topic: Making vehicles static (immobile)

Posted: Thu Aug 26, 2004 3:28 am 

Replies: 55
Views: 22668


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