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Forum: Tutorials and Guides Topic: Replace .50 cal with mini-gun on Humvee |
Bullit |
Posted: Wed Feb 20, 2008 6:48 am
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Replies: 6 Views: 5254
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Thanks Zoomer! After some tweaking, I managed to get the mini-gun to *look* somewhat normal atop the vehicle using such: ObjectTemplate.Active HumveeComplex ObjectTemplate.removeTemplate 5 ObjectTemplate.addTemplate UH-60_Gunner ObjectTemplate.setPosition .1/1.675/-.5 ObjectTemplate.setrotation -90/... |
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Forum: Questions / Need Assistance Topic: Extend Range on Mortar round |
Bullit |
Posted: Sun Feb 24, 2008 11:40 pm
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Replies: 10 Views: 5345
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Howdy all. I have the bit of code below added into the objectspawntemplates file, but regardless of the # I plug into the modifier, it doesnt seem to affect the distance the round can go. ObjectTemplate.Active mortarbomb ObjectTemplate.gravityModifier 8 I have a mortar tube on DCF Lost Village at th... |
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Forum: Questions / Need Assistance Topic: Extend Range on Mortar round |
Bullit |
Posted: Mon Feb 25, 2008 5:15 pm
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Replies: 10 Views: 5345
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Losnar, do you mean the "round splash" will be client side, but the explosion will occur elsewhere? |
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Forum: Tutorials and Guides Topic: Replace .50 cal with mini-gun on Humvee |
Bullit |
Posted: Mon Feb 25, 2008 9:31 pm
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Replies: 6 Views: 5254
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Losnar is correct. It did not work correctly ss. I went ahead and upgraded the server to final. |
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Forum: Questions / Need Assistance Topic: Extend Range on Mortar round |
Bullit |
Posted: Mon Feb 25, 2008 10:09 pm
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Replies: 10 Views: 5345
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I will try this when I get home tonight. I have spent way more time on this project than I ever wanted to, but I want that little bastard to FLY! ObjectTemplate.Active Mortar_fire ObjectTemplate.Velocity 120 ObjectTemplate.Active MortarProjectile2 ObjectTemplate.gravityModifier CRD_NONE/0/0/0 |
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Forum: Questions / Need Assistance Topic: Extend Range on Mortar round |
Bullit |
Posted: Tue Feb 26, 2008 1:11 am
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Replies: 10 Views: 5345
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I just want to extend the range of the mortar. Is this not possible via SSM, or maybe change the mortar round to an RPG round? Is that even possible? |
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Forum: Questions / Need Assistance Topic: Extend Range on Mortar round |
Bullit |
Posted: Mon Feb 25, 2008 4:53 am
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Replies: 10 Views: 5345
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You should increase the Projectiles Velocity, and raise the modifier up rather high, use FH's mortars as an example, they have some nice range on them. ObjectTemplate.Active (Name of Mortar) NOT THE MORTAR PROJECTILE ObjectTemplate.Velocity <---Set it to a reasonable number ObjectTemplate.Active (M... |
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Forum: Questions / Need Assistance Topic: Extend Range on Mortar round |
Bullit |
Posted: Wed Feb 27, 2008 12:59 am
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Replies: 10 Views: 5345
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I am still such a nub at this. Thanks for the help guys. |
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