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Battlefield Modding Tutorials
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 Forum: Tutorials and Guides   Topic: Replace .50 cal with mini-gun on Humvee

Posted: Wed Feb 20, 2008 6:48 am 

Replies: 6
Views: 5254


Thanks Zoomer! After some tweaking, I managed to get the mini-gun to *look* somewhat normal atop the vehicle using such: ObjectTemplate.Active HumveeComplex ObjectTemplate.removeTemplate 5 ObjectTemplate.addTemplate UH-60_Gunner ObjectTemplate.setPosition .1/1.675/-.5 ObjectTemplate.setrotation -90/...

 Forum: Questions / Need Assistance   Topic: Extend Range on Mortar round

Posted: Sun Feb 24, 2008 11:40 pm 

Replies: 10
Views: 5345


Howdy all. I have the bit of code below added into the objectspawntemplates file, but regardless of the # I plug into the modifier, it doesnt seem to affect the distance the round can go. ObjectTemplate.Active mortarbomb ObjectTemplate.gravityModifier 8 I have a mortar tube on DCF Lost Village at th...

 Forum: Questions / Need Assistance   Topic: Extend Range on Mortar round

Posted: Mon Feb 25, 2008 5:15 pm 

Replies: 10
Views: 5345


Losnar, do you mean the "round splash" will be client side, but the explosion will occur elsewhere?

 Forum: Tutorials and Guides   Topic: Replace .50 cal with mini-gun on Humvee

Posted: Mon Feb 25, 2008 9:31 pm 

Replies: 6
Views: 5254


Losnar is correct. It did not work correctly ss. I went ahead and upgraded the server to final.

 Forum: Questions / Need Assistance   Topic: Extend Range on Mortar round

Posted: Mon Feb 25, 2008 10:09 pm 

Replies: 10
Views: 5345


I will try this when I get home tonight. I have spent way more time on this project than I ever wanted to, but I want that little bastard to FLY! ObjectTemplate.Active Mortar_fire ObjectTemplate.Velocity 120 ObjectTemplate.Active MortarProjectile2 ObjectTemplate.gravityModifier CRD_NONE/0/0/0

 Forum: Questions / Need Assistance   Topic: Extend Range on Mortar round

Posted: Tue Feb 26, 2008 1:11 am 

Replies: 10
Views: 5345


I just want to extend the range of the mortar. Is this not possible via SSM, or maybe change the mortar round to an RPG round? Is that even possible?

 Forum: Questions / Need Assistance   Topic: Extend Range on Mortar round

Posted: Mon Feb 25, 2008 4:53 am 

Replies: 10
Views: 5345


You should increase the Projectiles Velocity, and raise the modifier up rather high, use FH's mortars as an example, they have some nice range on them. ObjectTemplate.Active (Name of Mortar) NOT THE MORTAR PROJECTILE ObjectTemplate.Velocity <---Set it to a reasonable number ObjectTemplate.Active (M...

 Forum: Questions / Need Assistance   Topic: Extend Range on Mortar round

Posted: Wed Feb 27, 2008 12:59 am 

Replies: 10
Views: 5345


I am still such a nub at this. Thanks for the help guys.
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