Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: How do i add BF1942 objects to my MOD in BFV??

Posted: Fri Nov 28, 2008 9:01 pm 

Replies: 13
Views: 7423


well i did everything correctly like in the tut...but when i try to run my server it crashes, and reall i'm not sure why...could it be that the code for the vehicle i'm importing isn't the same type that BFv uses?

 Forum: Battlefield Vietnam   Topic: is it possible to move surface maps?

Posted: Sun Dec 21, 2008 9:26 pm 

Replies: 2
Views: 3854


I'm currently making a MOD map for BFV, that includes the map Wake Island. Now I opened up Wake Island in BCV and exported the height map, then imported the height map for my map. Since I did that though, I have to go through and completely make the surface map assignments again. I was wondering if ...

 Forum: Questions / Need Assistance   Topic: Towers in BFV make weird spawn points

Posted: Mon Dec 22, 2008 3:27 pm 

Replies: 8
Views: 3178


Okay, well i know that you can get rid of those spawn points in the code way when the towers are in the ObjectSpawn.con, but I have my towers in the StaticObjects.con. Anyway to get rid of the spawn points when the towers are in that con file?

 Forum: Questions / Need Assistance   Topic: Towers in BFV make weird spawn points

Posted: Tue Dec 23, 2008 1:39 am 

Replies: 8
Views: 3178


okay to clear things up, it's for a map i'm making. Even though i thought i used the static objects for the tower i guess i was wrong and used the destructible tower instead. Yes i'm a noob, but i'm a noob that trying to learn about modding, :D lol. If i can i will post a screeny about what i mean.

 Forum: Questions / Need Assistance   Topic: Calling in an artillery strike

Posted: Tue Dec 23, 2008 3:36 pm 

Replies: 4
Views: 1940


I know that this has been asked before in posts like "Laser Designator", and one of the codes worked. But I don't want a missle /projectile coming out of my binoculars to kill someone. I was wondering if there is anyway to make the binoculars call in an artillery strike and then, for examp...

 Forum: Questions / Need Assistance   Topic: Calling in an artillery strike

Posted: Wed Dec 24, 2008 1:50 pm 

Replies: 4
Views: 1940


kk I'm actaully talking about my own MOD map so i'm not caring about SSM that much, but thank-you for your help

 Forum: Questions / Need Assistance   Topic: How to change the In-Game Map

Posted: Sat Jan 03, 2009 2:26 am 

Replies: 5
Views: 3012


In BFV my mini map shows all this space...that i don't want to be on my map. I only want the top left square shown. Is there any way to change the zoom, or aspect on the mini map to show only that square?

Also is there any way to modify the mini map..?

 Forum: Questions / Need Assistance   Topic: Is it possible to port the BFV WWII MOD map to BFV?

Posted: Wed Jan 07, 2009 6:06 pm 

Replies: 2
Views: 1400


I want to port over the wake island map from the WWII MOD for BFV, to battlefield Vietnam. I know that BCV won't recognize the files used in the WWII MOD but really, all i want to do is use the heightmap and surface maps. But I tried this once and when i loaded the game it crashed b/c something went...
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