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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: DC '42 Weapon Kit Spawn Issue.

Posted: Thu Sep 10, 2009 11:15 am 

Replies: 13
Views: 11006


 Forum: Questions / Need Assistance   Topic: DC '42 Weapon Kit Spawn Issue.

Posted: Sat Sep 12, 2009 3:19 am 

Replies: 13
Views: 11006


Okay, so what am I doing then? :p Also, would that mean an appropriate flag appears on the ground for the kit, or the 'capping flag' neutral icon just appears when you're nearby it? EDIT: Oh, thought it would make sense to list the kits that don't appear on the ground (that I know of). Russian assau...

 Forum: Questions / Need Assistance   Topic: Object Spawn Template Cap?

 Post subject: Object Spawn Template Cap?
Posted: Tue Sep 29, 2009 10:04 pm 

Replies: 15
Views: 11410


I'm modding DC Tobruk and it seems to matter what OSTs I add to the pile, it goes CTD. Is there a cap to the amount of OSTs you can have on one map in relation to the total amount of OSTs already present? The ones I've tried so far are: FighterSpawner DiveBomberSpawner HUmveeSpawner BRDM2Spawner Dun...

 Forum: Questions / Need Assistance   Topic: Object Spawn Template Cap?

Posted: Wed Sep 30, 2009 2:26 am 

Replies: 15
Views: 11410


Yeah, I added new ones... :?

I maxed out what I could do with the initial ones, thought I'd try adding some more.


~Lev

 Forum: Questions / Need Assistance   Topic: Object Spawn Template Cap?

Posted: Thu Oct 01, 2009 12:12 am 

Replies: 15
Views: 11410


Actually, guys, I think you inadvertently solved my problem for me.
I was looking directly at the team spawns, didn't consider using a team 3 for spawns that don't change such as an uncap.
I'll give that a try real quick.
Wish me luck.


~Lev
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