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 Forum: Questions / Need Assistance   Topic: Driveable Nimitz?

 Post subject: Re: Driveable Nimitz?
Posted: Sat Jan 03, 2009 8:18 pm 

Replies: 50
Views: 16839


I looked through objects.con and found a bunch of stuff that seems to relate to a Nimitz engine: rem *** Nimitz_Engine *** ObjectTemplate.create Engine Nimitz_Engine ObjectTemplate.setNetworkableInfo NimitzEngineInfo ObjectTemplate.loadSoundScript Sounds/NimitzEngine.ssc ObjectTemplate.setMinRotatio...

 Forum: Questions / Need Assistance   Topic: Driveable Nimitz?

 Post subject: Re: Driveable Nimitz?
Posted: Sat Jan 03, 2009 8:37 pm 

Replies: 50
Views: 16839


Well, I do see reference to the nimitzengine already in objects.con under the nimitzcomplex (which I did finally find). Doesn't that mean it's already tied into the nimitz? I noticed the following in the nimitz objects.com: ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.hasResponsePhysics 0 I set ...

 Forum: Questions / Need Assistance   Topic: Driveable Nimitz?

 Post subject: Re: Driveable Nimitz?
Posted: Sat Jan 03, 2009 8:52 pm 

Replies: 50
Views: 16839


OK, I think I'm just egetting myself in deeper without really understanding what I'm doing. Rather than try to come across the magical combo, this is what I have in my OST.con for Wake. If you can tell me where I'm messing up I can fix it and hopefully learn seomething along the way. ObjectTemplate....

 Forum: Questions / Need Assistance   Topic: Driveable Nimitz?

 Post subject: Re: Driveable Nimitz?
Posted: Sat Jan 03, 2009 9:10 pm 

Replies: 50
Views: 16839


I did exactly that, but I tried the torque and diff variables at different values with no luck. I tried torque at 500 and differential at 30, which according to this page and this page are the maximum values. Any other ideas? Also, just to be clear, I have not tried this dedicated yet, only trying l...

 Forum: Questions / Need Assistance   Topic: Driveable Nimitz?

 Post subject: Re: Driveable Nimitz?
Posted: Sat Jan 03, 2009 11:31 pm 

Replies: 50
Views: 16839


No, unfortunately it still didn't work. It is the nimitz (vs nimitz_static, nimitz_heli, etc.) that is being called but it still won't move, even jacked up to 500/30 torque/diff. If there are any other guesses or ideas I can build ras many rfas as it takes. :) Would a local game allow changes that a...

 Forum: Questions / Need Assistance   Topic: Driveable Nimitz?

 Post subject: Re: Driveable Nimitz?
Posted: Sun Jan 04, 2009 7:50 pm 

Replies: 50
Views: 16839


In the Nimitz, under Objects.con, under ObjectTemplate.create Bundle NimitzComplex_Static I see ObjectTemplate.addTemplate Nimitz_Engine ObjectTemplate.setPosition 0/-16.2636/-128.3456 Under ObjectTemplate.create Bundle NimitzComplex I do NOT see the Nimitz_Engine. To the question of whether it is i...

 Forum: Questions / Need Assistance   Topic: Driveable Nimitz?

 Post subject: Re: Driveable Nimitz?
Posted: Sun Jan 04, 2009 8:05 pm 

Replies: 50
Views: 16839


No love yet :( This is everything I added: ObjectTemplate.Active Nimitz ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasResponsePhysics 1 ObjectTemplate.Active NimitzComplex ObjectTemplate.addTemplate Nimitz_Engine ObjectTemplate.setPosition 0/-16.2636/-128.3456 ObjectTemplate.Active Nimitz_Engi...

 Forum: Questions / Need Assistance   Topic: Driveable Nimitz?

 Post subject: Re: Driveable Nimitz?
Posted: Tue Jan 06, 2009 9:12 pm 

Replies: 50
Views: 16839


Thanks very much, but it doesn't seem to work. The map loads fine, but: If you're US and spawn on the carrier, you get disconnected immediately. If you spawn Axis say, at the airfield, and hop in a helo, as soon as the carrier icon comes up on the minimap, you get disconnected. I stripped everything...
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