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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Vehicles and Weapons Modded   Topic: Planes have proper number of guns

Posted: Tue May 01, 2007 12:17 am 

Replies: 22
Views: 15028


I don't believe extra ammo is a SS. I like it when guns run out faster anyway. It has several advantages: Less n00b spam - a few quick, clean shots instead of some guy with guns blazing hitting nothing worth value better realism - most planes didn't have more than a few seconds of fire. Yes, there w...

 Forum: Questions / Need Assistance   Topic: NOT Server-Side. BC Question

Posted: Tue May 01, 2007 12:19 am 

Replies: 13
Views: 5933


 Forum: Questions / Need Assistance   Topic: NOT Server-Side. BC Question

Posted: Tue May 01, 2007 8:04 pm 

Replies: 13
Views: 5933


The flight map I'm working on is 'nillla 42. It has some coding I've put in on the site (right number of guns for planes, B17 with tail and waist guns), and a few I borrowed from here (X packs heal and rearm you, and have KTRs airgun, and ingame music). I also copied and modified the Apache engine a...

 Forum: Questions / Need Assistance   Topic: help with DC mortar people

Posted: Thu May 03, 2007 12:14 am 

Replies: 11
Views: 6203


 Forum: Questions / Need Assistance   Topic: Spawn Once?

Posted: Sat May 12, 2007 5:14 pm 

Replies: 17
Views: 7923


Have you ever played the interstate 82 mod? They have a map where a fence blocks your position for a few seconds, then it disappears. As soon as you enter the battle area, the flags at each side go neutral (they have an extremely high cap area), and no one can spawn anymore. Just make sure that it t...

 Forum: Questions / Need Assistance   Topic: Spawn Once?

Posted: Sun May 13, 2007 2:24 am 

Replies: 17
Views: 7923


I'd rather die than see the day BF42 turns into Halo. I wouldn't mind having every gun (but the stupid bazooka!) able to be used to melee, but the rest can stay away. Maybe you could have 5 tickets as standard for the map and just have no one able to die much. If there were a 30-60 second spawn time...

 Forum: Questions / Need Assistance   Topic: Healing flag

 Post subject: Re: Healing flag
Posted: Wed Jun 06, 2007 5:49 pm 

Replies: 9
Views: 5138


I'd try redflag and blueflag

ObjectTempalte.active redflag

I remember it once said I killed someone with redflag (modded binoculars did that). So that's my bet. I've also managed to make the game think I killed someone with the deathcam, that was interesting...

 Forum: Questions / Need Assistance   Topic: plane squadrons?

 Post subject: Re: plane squadrons?
Posted: Tue Jun 26, 2007 3:50 am 

Replies: 48
Views: 20721


because the engine is rotated downward, it fires down and away. It's good to make it takeoff, but it also makes it spin. I had a couple Spits do the same when I first started modding because they were set to -45 degrees, and I didn't know how to stop the engine when it was empty anyway.
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