Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Battlefield Vietnam   Topic: Scaling Issues

 Post subject: Re: Scaling Issues
Posted: Fri Jul 27, 2007 7:52 pm 

Replies: 24
Views: 64928


Yep! told you i saw that opening the staticobject.con from HCMT rem rem *** *** rem Object.create F_vine02_M1 Object.absolutePosition 517.801/37.4112/931.381 Object.rotation 126.072/-5.00258e-009/9.88312e-006 Object.geometry.scale 1/0.433/0.946 rem rem *** *** rem Object.create F_vine02_M1 Object.ab...

 Forum: Battlefield Vietnam   Topic: Battleship

 Post subject: Re: Battleship
Posted: Tue Aug 28, 2007 11:30 am 

Replies: 7
Views: 3324


Stunt pilot is right You need to make a mod where you'll bring all files needed e.g The Enterprise:extract from WW2 mod>> menu\Texture\Minimap\minimap_icon_aircraft_carrier_64x64.dds menu\Texture\Vehicle\icon_enterprise.dds menu\Texture\Vehicle\icon_LCVP.dds objects\Vehicles\Sea\Carrier_AA_Base obje...

 Forum: Battlefield Vietnam   Topic: Battleship

 Post subject: Re: Battleship
Posted: Tue Aug 28, 2007 2:32 pm 

Replies: 7
Views: 3324


I tried this too...you can pull down the floor to a certain depht (not enough anyway) then the texture disappears
I'm not good with maps' stories but maybe it has to do with some tunes in BCV

 Forum: Battlefield Vietnam   Topic: Team Leader Kit Mod

 Post subject: Re: Team Leader Kit Mod
Posted: Tue Jan 08, 2008 1:45 pm 

Replies: 49
Views: 26231


Hi all i have this code working but i would like the kit to disappear when the leader get killed (sounds like those kits properties are hardcoded) Also that kits couldn't be picked up by enemy because we still can spawn on it...That can be fun but that's not the effect i want...I thought i could add...

 Forum: Battlefield Vietnam   Topic: Removing Tower Spawn

 Post subject: Re: Removing Tower Spawn
Posted: Wed Aug 29, 2007 4:36 pm 

Replies: 2
Views: 1773


Ok, let's take NVA tower 1 Now count the amount of "addTemplate" Here's a part of its object.con ----------------------------------------------------------------------------------------------- ObjectTemplate. addTemplate lodAirTower_NVA1 >>>0 ObjectTemplate.setMinimapIcon "Minimap/min...

 Forum: Battlefield Vietnam   Topic: Team Leader Kit Mod

 Post subject: Re: Team Leader Kit Mod
Posted: Tue Jan 08, 2008 3:46 pm 

Replies: 49
Views: 26231


Yep finaly that'a all i can get to work fine Radius is really tiny so the enemy can pass or stay on the kit, but if he press G...instant death :twisted: The heatlth thing i set at -100...i tried different values 30,50 but i was able to quickly switch to knife or whatever so i said OK! -100 :razz: No...

 Forum: Battlefield Vietnam   Topic: Team Leader Kit Mod

 Post subject: Re: Team Leader Kit Mod
Posted: Tue Jan 08, 2008 11:51 pm 

Replies: 49
Views: 26231


No No!!! I started by adding the spawn and death bubble on kit itself but the server crashed when i tried to pick it up... But now the spawns and death bubbles are attached to the main gun from those kits and it works fine!(i've read that on this forum from Losnar) We can spawn on it at start, but y...

 Forum: Battlefield Vietnam   Topic: Team Leader Kit Mod

 Post subject: Re: Team Leader Kit Mod
Posted: Wed Jan 09, 2008 7:30 pm 

Replies: 49
Views: 26231


Oh...OK!!! :) I was focused on the fact any enemy could pass on the kit without dying if his first intention was not to grab it cause i thought this would be unfair if they didn't see it But they didn't even try to get close to it last nite...but yep if they grab and die the kit's spawntime restart....
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