Author |
Message |
Forum: Battlefield Vietnam Topic: Scaling Issues |
BoBD@N!tr¤ |
Posted: Fri Jul 27, 2007 7:52 pm
|
|
Replies: 24 Views: 64928
|
Yep! told you i saw that opening the staticobject.con from HCMT rem rem *** *** rem Object.create F_vine02_M1 Object.absolutePosition 517.801/37.4112/931.381 Object.rotation 126.072/-5.00258e-009/9.88312e-006 Object.geometry.scale 1/0.433/0.946 rem rem *** *** rem Object.create F_vine02_M1 Object.ab... |
|
|
Forum: Battlefield Vietnam Topic: Battleship |
BoBD@N!tr¤ |
Posted: Tue Aug 28, 2007 11:30 am
|
|
Replies: 7 Views: 3324
|
Stunt pilot is right You need to make a mod where you'll bring all files needed e.g The Enterprise:extract from WW2 mod>> menu\Texture\Minimap\minimap_icon_aircraft_carrier_64x64.dds menu\Texture\Vehicle\icon_enterprise.dds menu\Texture\Vehicle\icon_LCVP.dds objects\Vehicles\Sea\Carrier_AA_Base obje... |
|
|
Forum: Battlefield Vietnam Topic: Battleship |
BoBD@N!tr¤ |
Posted: Tue Aug 28, 2007 2:32 pm
|
|
Replies: 7 Views: 3324
|
I tried this too...you can pull down the floor to a certain depht (not enough anyway) then the texture disappears I'm not good with maps' stories but maybe it has to do with some tunes in BCV |
|
|
Forum: Battlefield Vietnam Topic: Team Leader Kit Mod |
BoBD@N!tr¤ |
Posted: Tue Jan 08, 2008 1:45 pm
|
|
Replies: 49 Views: 26231
|
Hi all i have this code working but i would like the kit to disappear when the leader get killed (sounds like those kits properties are hardcoded) Also that kits couldn't be picked up by enemy because we still can spawn on it...That can be fun but that's not the effect i want...I thought i could add... |
|
|
Forum: Battlefield Vietnam Topic: Removing Tower Spawn |
BoBD@N!tr¤ |
Posted: Wed Aug 29, 2007 4:36 pm
|
|
Replies: 2 Views: 1773
|
Ok, let's take NVA tower 1 Now count the amount of "addTemplate" Here's a part of its object.con ----------------------------------------------------------------------------------------------- ObjectTemplate. addTemplate lodAirTower_NVA1 >>>0 ObjectTemplate.setMinimapIcon "Minimap/min... |
|
|
Forum: Battlefield Vietnam Topic: Team Leader Kit Mod |
BoBD@N!tr¤ |
Posted: Tue Jan 08, 2008 3:46 pm
|
|
Replies: 49 Views: 26231
|
Yep finaly that'a all i can get to work fine Radius is really tiny so the enemy can pass or stay on the kit, but if he press G...instant death :twisted: The heatlth thing i set at -100...i tried different values 30,50 but i was able to quickly switch to knife or whatever so i said OK! -100 :razz: No... |
|
|
Forum: Battlefield Vietnam Topic: Team Leader Kit Mod |
BoBD@N!tr¤ |
Posted: Tue Jan 08, 2008 11:51 pm
|
|
Replies: 49 Views: 26231
|
No No!!! I started by adding the spawn and death bubble on kit itself but the server crashed when i tried to pick it up... But now the spawns and death bubbles are attached to the main gun from those kits and it works fine!(i've read that on this forum from Losnar) We can spawn on it at start, but y... |
|
|
Forum: Battlefield Vietnam Topic: Team Leader Kit Mod |
BoBD@N!tr¤ |
Posted: Wed Jan 09, 2008 7:30 pm
|
|
Replies: 49 Views: 26231
|
Oh...OK!!! :) I was focused on the fact any enemy could pass on the kit without dying if his first intention was not to grab it cause i thought this would be unfair if they didn't see it But they didn't even try to get close to it last nite...but yep if they grab and die the kit's spawntime restart.... |
|
|
Sort by: |