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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Vehicles and Weapons Modded   Topic: Supermassive Grenades

 Post subject: Re: Supermassive Grenades
Posted: Tue Aug 05, 2008 1:58 am 

Replies: 31
Views: 55479


Sorry to go off topic here... Mass change serverside = epic fail? Right? This is interesting.. I've seen this mentioned quite a few times.. but have never had an issue with altering mass in retail. I've used mass changes quite often to help correct floaters which were added to vehilces etc. Never on...

 Forum: Questions / Need Assistance   Topic: Change kits without dying and without picking up a kit

Posted: Tue Aug 05, 2008 2:11 am 

Replies: 51
Views: 18787


 Forum: Battlefield Vietnam   Topic: SS Mass Changes

 Post subject: Re: SS Mass Changes
Posted: Tue Sep 02, 2008 6:46 pm 

Replies: 19
Views: 12357


Why was I told that mass changing never works server-side? This is why you should only use what you read here as a Reference.. and not a fact book. Many have drawn false conclusion because of thier lack of understanding or often just simply because on their first failure they give up without furthe...

 Forum: Battlefield Vietnam   Topic: SS Mass Changes

 Post subject: Re: SS Mass Changes
Posted: Tue Sep 02, 2008 8:20 pm 

Replies: 19
Views: 12357


 Forum: Battlefield Vietnam   Topic: SS Mass Changes

 Post subject: Re: SS Mass Changes
Posted: Tue Sep 02, 2008 10:52 pm 

Replies: 19
Views: 12357


 Forum: Tutorials and Guides   Topic: Adding PCOs to Bunkers and other static objects

Posted: Sat Nov 15, 2008 10:58 pm 

Replies: 24
Views: 15516


I used this awhile back to make teleporters.. removed the PCO Seats from the APC's then just set them to have collision to allow them to be damaged.. SSM they're not visible but you can enter them if you know thier locations.. you can always add a CTF flag or something to mark thier locations. rem @...

 Forum: Tutorials and Guides   Topic: Adding PCOs to Bunkers and other static objects

Posted: Sun Nov 16, 2008 6:46 pm 

Replies: 24
Views: 15516


Uhm, so they can be destroyed? Yes they can be distroyed if done as shown above. In that case I removed one of the PCO positions from the apc and used a spawner to spawn it in desired location.. used them for teleports by adjusting the exist location. Just activate the PCO your spawning and add Col...

 Forum: Questions / Need Assistance   Topic: much kicks for loosing key packets

Posted: Wed Nov 19, 2008 4:10 pm 

Replies: 1
Views: 1539


I have seen this ages ago.. with older releases of Punkbuster.

Check with Evenbalance.com and ensure your running latest version.
You can also start a ticket with Evenbalance:

http://www.evenbalance.com/troubleticke ... ame=bf1942
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