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 Forum: Battlefield Vietnam   Topic: Spawn vehicles with a weapon, is it possible?

Posted: Mon Jul 16, 2007 7:56 pm 

Replies: 40
Views: 16451


I made the Maxigun... :razz: Btw, BooM, could you check your mails sometimes? I don't trust Yoda on modding question, we need to try a lot before it does :) Let's say; don't tell you'll do it before you tried it (still about modding) BoB, I did reply... you never got it? I'll send you a PM with wha...

 Forum: Battlefield Vietnam   Topic: Spawn vehicles with a weapon, is it possible?

Posted: Tue Jul 17, 2007 1:50 pm 

Replies: 40
Views: 16451


BooM i still ahvent got any reply to the email i sent ya. or the pm i sent ya. ill get on tko#2 in a few minutes.. I think there's an issue with my email account at clanservers. I contacted their technical support and am waiting for a response. In the meantime if you could try forwarding your appli...

 Forum: Battlefield Vietnam   Topic: Have a Saigon 68 wall hack fix

Posted: Tue Jul 17, 2007 3:46 pm 

Replies: 13
Views: 6457


HEHE Sup Boom!!! Yeman Longtime fella's.. Just tryin to figure to stop base raping in choppers now.. as i carnt find a template to use to damage them :) Losnar had "death bubbles" around our mains over on [TKO] for awhile... they destroyed any enemy vehicle that came near the base. The on...

 Forum: Battlefield Vietnam   Topic: Spawn vehicles with a weapon, is it possible?

Posted: Tue Jul 17, 2007 5:29 pm 

Replies: 40
Views: 16451


My registration on TKO is done but has not been validated...more than one week now :cry: Erm...just checked my msn EDIT: I checked the [TKO] Forum and manually activated your account. You should be good to go! My mailbox is full?! Damn you clanservers! :lol: Alright, I'll clear up some space and we...

 Forum: Battlefield Vietnam   Topic: Adding spawnpoints in NVA vehicles

 Post subject: Re:
Posted: Wed Jul 18, 2007 5:27 pm 

Replies: 18
Views: 9673


Can we make it possible for ppl to spawn on guy with ditch when he moves it? Just addtemplate a soldier spawner to the shovel, so when he's holding the shovel in his hand u can spawn on him. that's all i got This is actually a pretty good idea... seeing as how the only way someone can be carrying a...

 Forum: Battlefield Vietnam   Topic: Adding spawnpoints in NVA vehicles

Posted: Wed Jul 18, 2007 6:30 pm 

Replies: 18
Views: 9673


ObjectTemplate.active NVAShovel ObjectTemplate.cantSelectWhenNoAmmo 0 So that bit of code allows you to take out the shovel even if you aren't "carrying" the ditch? That is pretty cool... but if we were going to have the Shovel be an actual spawn point while someone is carrying it... we w...

 Forum: Battlefield Vietnam   Topic: Adding spawnpoints in NVA vehicles

Posted: Wed Jul 18, 2007 7:06 pm 

Replies: 18
Views: 9673


You're right. I've noticed this with other things as well... take for example a Tango. If you spawn 2 or 3 of them the actual "spawn point" on the map will be in-between all of them and will only show up as 1 spawn location... strange. If this is offensive in any way, report me. LoL, why d...

 Forum: Battlefield Vietnam   Topic: Heli physics

 Post subject: Re: Heli physics
Posted: Thu Jul 19, 2007 5:09 pm 

Replies: 24
Views: 10822


I know this is an older topic, but did anyone find out what makes the choppers different? The choppers DEFINITELY handle differently. The Huey Slick is lighter and can make better turns than the UH1Assault. The Mi8Cargo is also lighter and is much more maneuverable than the Mi8. If you can't tell th...
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