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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Reference Material   Topic: DC Stationary Weapons

Posted: Mon Aug 23, 2004 8:39 pm 

Replies: 4
Views: 11775


 Forum: Questions / Need Assistance   Topic: Make vehicles amphibious?

Posted: Mon Aug 23, 2004 8:44 pm 

Replies: 50
Views: 25333


Making the stryker amphibious seems to work fine except for the occupants drowning. Adding spawners to objectspawntemplates causes crashes or prevents clients from connecting. This is probably why you've been told many times that you can't do that. The stryker's amphibious capabilities were dropped ...

 Forum: Questions / Need Assistance   Topic: Making vehicles static (immobile)

Posted: Wed Aug 25, 2004 4:18 pm 

Replies: 55
Views: 22651


This example from ObjectSpawns.con places a helo which cannot be moved either by flying it, crashing into it, by gravity, etc. Object.create HeliSpawner Object.absolutePosition 2527/200/845 Object.rotation -90.0197823/0/1.52588e-005 Object.setOSId 0 Object.setTeam 2 ObjectTemplate.HoldObject 1

 Forum: Questions / Need Assistance   Topic: Making vehicles static (immobile)

Posted: Wed Aug 25, 2004 11:33 pm 

Replies: 55
Views: 22651


I wasn't able to fly the helo, though the rotors did turn.

My guess is that it must be addtemplate'd to another vehicle in order for the HoldObject to be nullified when someone enters. I'm really not sure though.

 Forum: Questions / Need Assistance   Topic: Adding the Junker

Posted: Wed Aug 25, 2004 11:46 pm 

Replies: 5
Views: 3661


At best you'd create an invisible plane, but I doubt even that much could be made to work. The clients only look at their own files for textures so adding them to a SSM wouldn't do any good.

 Forum: Questions / Need Assistance   Topic: Making vehicles static (immobile)

Posted: Thu Aug 26, 2004 12:50 am 

Replies: 55
Views: 22651


I went and tested again, still couldn't move the helo. doesn't help much but the addtemplating is still the only difference I can see from the one that spawns on the carrier.

 Forum: Questions / Need Assistance   Topic: Making vehicles static (immobile)

Posted: Thu Aug 26, 2004 12:55 am 

Replies: 55
Views: 22651


IN the FH version of Midway there's a japanese bomber that circles around empty over the japanese fleet until someone enters it.

I haven't been able to find what's making this happen yet, but there's bound to be some useful stuff behind this.

 Forum: Questions / Need Assistance   Topic: Making vehicles static (immobile)

Posted: Thu Aug 26, 2004 3:15 am 

Replies: 55
Views: 22651


Ok, the helo from my example CAN be moved, though it takes a good 10 seconds to break the hold. So now I have ObjectTemplate.Active MH-53 ObjectTemplate.SpeedMod 0 ObjectTemplate.SetAcceleration 0/0/0 ObjectTemplate.Active MH53HoverEngine1 ObjectTemplate.SetAcceleration 0/0/0 ObjectTemplate.SetTorqu...
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