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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: Making vehicles static (immobile)

Posted: Thu Aug 26, 2004 3:34 am 

Replies: 55
Views: 22651


For vehicles on the ground or water, the stuff I posted above should be good enough. Still working on the airborne stuff staying airborne. i noticed the MH-53 has "invisible skids to protect this beast's fat butt" which makes me wonder if skids or floats could be added way below a vehicle to keep it...

 Forum: Questions / Need Assistance   Topic: Making vehicles static (immobile)

Posted: Thu Aug 26, 2004 3:37 am 

Replies: 55
Views: 22651


 Forum: Questions / Need Assistance   Topic: Making vehicles static (immobile)

Posted: Thu Aug 26, 2004 4:52 am 

Replies: 55
Views: 22651


Simply setting the acceleration on a vehicle to 0/0/0 doesn't immobilize it. It just makes it take a long time before it goes. You need to neutralize all its engines AND dummy engines (dummy engines make the props on aircraft idle when you're not holding the throttle). This eliminates the need for r...

 Forum: Questions / Need Assistance   Topic: Making vehicles static (immobile)

Posted: Thu Aug 26, 2004 5:01 am 

Replies: 55
Views: 22651


 Forum: Questions / Need Assistance   Topic: Making vehicles static (immobile)

Posted: Thu Aug 26, 2004 5:24 am 

Replies: 55
Views: 22651


Here's the code for the windmill blades. SetContinousRotationSpeed may be what's used for that plane that circles around empty. ObjectTemplate.create RotationalBundle euwindmillWings ObjectTemplate.geometry euwindmill_wings_m1 ObjectTemplate.setHasCollisionPhysics 1 ObjectTemplate.setMinRotation 0/0...

 Forum: Questions / Need Assistance   Topic: Making vehicles static (immobile)

Posted: Thu Aug 26, 2004 6:08 am 

Replies: 55
Views: 22651


In case this ever becomes useful, this setup caused the main rotor not to appear at all: ObjectTemplate.Active MH53HoverEngine1 ObjectTemplate.SetAcceleration 0/0/0 ObjectTemplate.SetTorque 0 ObjectTemplate.SetEngineType c_ETSea ObjectTemplate.SetInputToRoll c_PINone ObjectTemplate.Active MH53HoverE...

 Forum: Questions / Need Assistance   Topic: Making vehicles static (immobile)

Posted: Thu Aug 26, 2004 6:33 am 

Replies: 55
Views: 22651


 Forum: Questions / Need Assistance   Topic: Making vehicles static (immobile)

Posted: Thu Aug 26, 2004 6:40 am 

Replies: 55
Views: 22651


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