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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: LadaBomb Questions

Posted: Tue Aug 31, 2004 3:19 pm 

Replies: 100
Views: 42652


DamageWhenLost also applies to vehicles left unattended outside their spawner radius. Could have some fun with that and the TimeToLive setting. This could give a player a set amount of time to get to the blowing point before they blow at random. Put more pressure for the driver to get the job done....

 Forum: Questions / Need Assistance   Topic: LadaBomb Questions

Posted: Tue Aug 31, 2004 4:10 pm 

Replies: 100
Views: 42652


if you wanna define it per map.. you can add this at the end of your objectspawntemplates.con file: ObjectTemplate.Active Carhorn ObjectTemplate.projectileTemplate SCUD-BRocket ObjectTemplate.projectilePosition 0/0/0 The original post by SilverSound will set the Lada to carbomb on all maps, but thi...

 Forum: Questions / Need Assistance   Topic: LadaBomb Questions

Posted: Thu Sep 02, 2004 6:15 am 

Replies: 100
Views: 42652


ObjectTemplate.FireDelay seconds Alright, when I added this to the "per map" portion that Tan posted, it only delays the vehicle blowing up by x amount of seconds. Higher the seconds, more times you get the SCUD effect (as fast as you can honk.) tan in order to add make it a secondary weapon u need...

 Forum: Questions / Need Assistance   Topic: 73 Easting Invisible "High Fence" at Opp Main.

Posted: Thu Sep 02, 2004 8:44 am 

Replies: 5
Views: 3132


Howdy all. I setup 73 CQ to have choppers for Opp, and I notice when Im flying about 10 feet above the fence, something will grab the front end and throw it into an endo. I checked the staticobjects file to see if any of the fence material was hidden, but I couldnt find any. I lowered the given fenc...

 Forum: Questions / Need Assistance   Topic: Making vehicles static (immobile)

Posted: Thu Sep 02, 2004 8:57 am 

Replies: 55
Views: 22608


 Forum: Questions / Need Assistance   Topic: 73 Easting Invisible "High Fence" at Opp Main.

Posted: Thu Sep 02, 2004 11:48 am 

Replies: 5
Views: 3132


 Forum: Questions / Need Assistance   Topic: Make vehicles amphibious?

Posted: Thu Sep 02, 2004 5:28 pm 

Replies: 50
Views: 25280


 Forum: Questions / Need Assistance   Topic: Making vehicles static (immobile)

Posted: Sat Sep 04, 2004 3:40 pm 

Replies: 55
Views: 22608


Thanks tacoman, that squelched the boat movement. I tried to setup some ZPU guns on the deck (workaround), but after the next build, I log in to find the boat rocking back and forth, like it slid out from underneath the guns. Not quite understanding that one. Is there a way to just disable the pilot...
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