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Forum: Questions / Need Assistance Topic: Repair Pad Camping |
-NB-Dazzer |
Posted: Sun Feb 19, 2006 9:39 am
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Replies: 2 Views: 1398
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I know this is an old post but heres another way to disable repair pads and is much better then whats in the how to section. Add this to the ObjectsSpawnTemplates.con rem *********************** rem *** Anti repair pad *** rem *** camping patch *** rem *********************** rem *******************... |
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Forum: Questions / Need Assistance Topic: Unspawning Objects? |
-NB-Dazzer |
Posted: Sat Feb 25, 2006 1:25 pm
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Replies: 7 Views: 3318
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As i have no idea what im talking about his may be well off but push maps put up walls that get removed when flags are captured, as walls and health creates are both statick objects couldnt you make a push map to just remove the health create. As i say i have no idea how push maps work its just an i... |
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Forum: Reference Material Topic: An incomplete list of player controls. |
-NB-Dazzer |
Posted: Wed Feb 22, 2006 4:21 pm
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Replies: 28 Views: 62864
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If your adding nitro to a heli the best way to activate it i find it with the throttle control If you use ObjectTemplate.setInputToRoll c_PIThrottle then set the speed and acceleration to backwards ObjectTemplate.setMaxSpeed 0/0/-100000 ObjectTemplate.setAcceleration 0/-10000/-100000 Now you have yo... |
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Forum: Questions / Need Assistance Topic: Support reload choppers? |
-NB-Dazzer |
Posted: Fri Feb 24, 2006 9:45 pm
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Replies: 7 Views: 2955
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Well i used this code on the UH-60Q it already resupplyed and healed inf but i added air repair and reload abbility. ObjectTemplate.Active UH-60Q ObjectTemplate.AddTemplate BRDM2SupplyDepot ObjectTemplate.AddTemplate BRDM2VehicleSupplyDepot ObjectTemplate.AddTemplate repairpoint objectTemplate.speed... |
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Forum: Questions / Need Assistance Topic: Support reload choppers? |
-NB-Dazzer |
Posted: Thu Mar 02, 2006 10:48 pm
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Replies: 7 Views: 2955
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That code was use for air to air rearm and repair hence the large bubble but the same could easyerly be added to the wrench just change Object.Template.Active UH-60Q to RepairPack i believe. |
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Forum: Questions / Need Assistance Topic: BF1942 --> DC or DCF |
-NB-Dazzer |
Posted: Thu Mar 02, 2006 11:41 pm
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Replies: 1 Views: 1047
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If it was BF map then all you need to do is dump it strait into the dc_final or desercombat level folders, as if somethings not in the dc mod it looks for it in the bf1942 mod by default there wont be a problem, If you wanted the desert combat cars and planes in the map you would have to edit these ... |
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Forum: Questions / Need Assistance Topic: Need help reducing damage on APmines |
-NB-Dazzer |
Posted: Sun Mar 19, 2006 4:18 am
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Replies: 2 Views: 1923
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Ive tryed modding the damage so that it takes several APmines to kill a soldier ive read the weapons how to but i still cant get it to work At the end of my objectsspawntemplates.con i have this ObjectTemplate.Active APLandmineProjectile ObjectTemplate.material2 851 MaterialManager.material 851 Mate... |
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Forum: Questions / Need Assistance Topic: Need help reducing damage on APmines |
-NB-Dazzer |
Posted: Sun Mar 19, 2006 9:35 am
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Replies: 2 Views: 1923
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I did try setting both direct damage and splash damage to 851 but it didnt work, the only diffrence was that i got the exploson effect when the APmine hits the ground as well as when a vehicle drives over it. I also tryed setting the direct damage material to 70 so both direct and splash damage shou... |
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