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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: Help with Nitros and other coding.

Posted: Sun Mar 13, 2005 10:42 am 

Replies: 13
Views: 5797


thats not a problem with your code, its perfect :D but the problem that your having is because of the packer your using, if your using col cruchans rfa explorer(which you probably are) then you need to have the .net framework installed on your computer, theres a link to it somewhere on the forums or...

 Forum: Questions / Need Assistance   Topic: El Alamein_001 or _004?

Posted: Sun Mar 13, 2005 10:45 am 

Replies: 4
Views: 1864


 Forum: Questions / Need Assistance   Topic: Any experienced DCX Modders here? Need help!

Posted: Sun Mar 13, 2005 10:49 am 

Replies: 10
Views: 5407


you have to do the 001 patch type fix, you cannot overwrite the original file or else everyone trying to get onto your map will see a "map not found" error, also if you want a quick fix for this just use the sam from DC, as long as dcx is still built off of dc(im pretty sure it is) then you can use ...

 Forum: Questions / Need Assistance   Topic: can't get spawning DB to reset/disappear

Posted: Mon Mar 14, 2005 2:08 am 

Replies: 19
Views: 6109


ya, they would be able to, if the bomb spawns in the beginning the timeline will go like this very beginning of map-db exists(according to what your saying the spawn will still be there from the last round) .000000001 secs into map-bomb spawns, takes out vehiles and db along with it coal caps the fl...

 Forum: Questions / Need Assistance   Topic: Any experienced DCX Modders here? Need help!

Posted: Mon Mar 14, 2005 2:15 am 

Replies: 10
Views: 5407


if your doing a client side mod(sending out a new map with every fix) then yes, you do not have to do the 001 patch, you can simply change the original. But what I think that the DCX guy is saying is that all you would need to do to change it to the normal sams is to look around in the dcx rfa files...

 Forum: Questions / Need Assistance   Topic: Help with Nitros and other coding.

Posted: Mon Mar 14, 2005 2:18 am 

Replies: 13
Views: 5797


 Forum: Questions / Need Assistance   Topic: Any experienced DCX Modders here? Need help!

Posted: Mon Mar 14, 2005 7:12 am 

Replies: 10
Views: 5407


 Forum: Questions / Need Assistance   Topic: can't get spawning DB to reset/disappear

Posted: Sun Mar 20, 2005 11:09 am 

Replies: 19
Views: 6109


if your sayin that the vehicle is popping up above the ground then try spawning it really high in the sky and doing the holdobject 1, then attach a db really far below it(probably about 15 to 20 less than how high you spawned the vehicle)i.e. spawn the hoha at 999999 with holdobject 1(so it floats i...
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