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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: disapearable wall after 1 min

Posted: Tue Mar 11, 2008 11:15 pm 

Replies: 14
Views: 4427


Its called 'breakfence' and is in 'Objects\Vehicles\trigger' ObjectTemplate.create PlayerControlObject breakfence ObjectTemplate.geometry breakfence ObjectTemplate.setNetworkableInfo breakfencebodyinfo ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.addToCollisionGroup c_CGProjectiles ObjectTemp...

 Forum: Questions / Need Assistance   Topic: interstate car in 1942

 Post subject: Re: interstate car in 1942
Posted: Thu Mar 13, 2008 2:45 am 

Replies: 3
Views: 1454


The kantkho map I gave you basically demonstrates how to add a custom vehicle to a map The Celica was not a stock interstate car.. I added it for that map. it could be added to any map using the same technique and in the same way you can poach stuff from other mods :) Take a look through the rfa and...

 Forum: Questions / Need Assistance   Topic: Expacks as C4

 Post subject: Re: Expacks as C4
Posted: Fri Mar 14, 2008 9:11 pm 

Replies: 17
Views: 6410


 Forum: Questions / Need Assistance   Topic: Texture in a BF mod

 Post subject: Re: Texture in a BF mod
Posted: Sun Mar 16, 2008 12:34 am 

Replies: 11
Views: 5356


I'm not familiar with BFV but given how similar it is to bf42.. I would say that you just need textureManager.alternativePath /BfVietnam/levels/Flaming_Fun/CustomTextures and not textureManager.alternativePath ../../BfVietnam/levels/Flaming_Fun/CustomTextures So long as you have named the custom tex...

 Forum: Questions / Need Assistance   Topic: SeverSide?

 Post subject: Re: SeverSide?
Posted: Sun Mar 16, 2008 12:36 am 

Replies: 19
Views: 7300


more than 'serverside' would be good for a thread title. ObjectTemplate.teamOnVehicle 2 that looks strange.. I think 2 is a valid variable but uncommon i dont see what purpose it could have.. maybe try all the 2's as 1's edit: this (Second one from the bottom of the list) is missing an object spawne...

 Forum: Questions / Need Assistance   Topic: Expacks as C4

 Post subject: Re: Expacks as C4
Posted: Sun Mar 16, 2008 11:36 am 

Replies: 17
Views: 6410


hehe i stuck them on the b17 and although it did swing about a bit it didnt crash.. i was able to fly it.. bail out over the windmill and detonate it mid-air.

:/

Its worth saying that my version of this tweak was actually modifying the main game objects.rfa was the easiest way to try it.

 Forum: Questions / Need Assistance   Topic: SeverSide?

 Post subject: Re: SeverSide?
Posted: Sun Mar 16, 2008 11:38 am 

Replies: 19
Views: 7300


So why is there option to have an argument of '2' then?

only team members can control vehicle 'unless enemy has picked up allied kit on the battle field'

..would be a cool reason :)

 Forum: Questions / Need Assistance   Topic: Expacks as C4

 Post subject: Re: Expacks as C4
Posted: Mon Mar 17, 2008 5:55 pm 

Replies: 17
Views: 6410


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