Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Vehicles and Weapons Modded   Topic: All-In-One Super Gun, unlimited ammo, accuracy, heal, drift,

Posted: Tue Dec 12, 2006 2:14 am 

Replies: 12
Views: 9628


Your helmet mod sounds like fun, good work there. 8-) I run a DC COOP server ( human players on coalition team -vs- AI bots on the opposition team ) where as the coalition weapons for the human players are server side modded for power ( hand weapons, jets and choppers fire cluster bombs that make th...

 Forum: Tutorials and Guides   Topic: Disabling a weapon Completely

Posted: Thu Dec 14, 2006 4:42 am 

Replies: 31
Views: 19565


Nice code work there. 8-) I noticed the codes work for vanilla BF1942 well. I would like to apply some of these codes for Desert Combat. Would you please let me know what code to use for DC ? For example, I would like to remove the smoke grenades, C-4 and detonator from the following weapon kits. Ir...

 Forum: Questions / Need Assistance   Topic: M-109 Projectile Question

Posted: Thu Dec 14, 2006 4:57 am 

Replies: 2
Views: 1348


Thank you for the advice. 8-) I tried your code and it worked. :D However, shooting all those scud projectiles caused a few lag spikes on the server. :oops: So what I did is increased the M-109 projectile damage radius for a similar effect. ObjectTemplate.Active M-109projectile ObjectTemplate.radius...

 Forum: Questions / Need Assistance   Topic: Altitude Defined "Kill All Zone"

Posted: Thu Dec 14, 2006 6:00 am 

Replies: 53
Views: 18574


In BF1942, DC, DCF, etc, the 'active combat area' is defined in the map's init.con and when you leave that defined area, you are "out of bounds" and begin to lose health and if you stay there too long, you ultimatly have to respawn. The code in the map's init.con is as follows : ( BF1942 -...

 Forum: Maps You've Modded/Created   Topic: Lada - turned into General Lee

Posted: Thu Dec 14, 2006 5:53 pm 

Replies: 24
Views: 15606


Speed Racer's "Mach 5" !! :D

or

Captain Scarlet's "SPV" ( Super Pursuit Vehicle ) 8-)

or

Image

or

Image

:lol:

 Forum: Questions / Need Assistance   Topic: Altitude Defined "Kill All Zone"

Posted: Fri Dec 15, 2006 2:37 am 

Replies: 53
Views: 18574


Thank you for the insight gentleman. :wink: It's not a 'skybox' question because the skybox is what is rendered above the heightmap and defines the lighting color, angle and brightness. The "active combat area" seems to be defining the 2 dimensional plane area where actual gameplay is vali...

 Forum: Tutorials and Guides   Topic: Calling in an artillery barrage with binoculars

Posted: Mon Jul 23, 2007 4:09 am 

Replies: 36
Views: 24177


Nice work there !

Would you please post your game server info ( IP / server name, etc. )

thanks

 Forum: General Discussion   Topic: Modded Server IP (old)

Posted: Mon Nov 26, 2007 3:10 am 

Replies: 76
Views: 41427


Here is a BF1942 game server that runs Desert Combat, Desert Combat Final, Desert Combat Extended 9 plus some custom mods like the DC Mr Magoo Mod and the new VXF Airshow Mod. All maps are server side modded for fun with MORE vehicles, Aircraft & weapons. All the server sided files are done to i...
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