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Forum: Vehicles and Weapons Modded Topic: All-In-One Super Gun, unlimited ammo, accuracy, heal, drift, |
VOLTANO |
Posted: Tue Dec 12, 2006 2:14 am
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Replies: 12 Views: 9628
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Your helmet mod sounds like fun, good work there. 8-) I run a DC COOP server ( human players on coalition team -vs- AI bots on the opposition team ) where as the coalition weapons for the human players are server side modded for power ( hand weapons, jets and choppers fire cluster bombs that make th... |
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Forum: Tutorials and Guides Topic: Disabling a weapon Completely |
VOLTANO |
Posted: Thu Dec 14, 2006 4:42 am
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Replies: 31 Views: 19565
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Nice code work there. 8-) I noticed the codes work for vanilla BF1942 well. I would like to apply some of these codes for Desert Combat. Would you please let me know what code to use for DC ? For example, I would like to remove the smoke grenades, C-4 and detonator from the following weapon kits. Ir... |
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Forum: Questions / Need Assistance Topic: M-109 Projectile Question |
VOLTANO |
Posted: Thu Dec 14, 2006 4:57 am
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Replies: 2 Views: 1348
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Thank you for the advice. 8-) I tried your code and it worked. :D However, shooting all those scud projectiles caused a few lag spikes on the server. :oops: So what I did is increased the M-109 projectile damage radius for a similar effect. ObjectTemplate.Active M-109projectile ObjectTemplate.radius... |
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Forum: Questions / Need Assistance Topic: Altitude Defined "Kill All Zone" |
VOLTANO |
Posted: Thu Dec 14, 2006 6:00 am
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Replies: 53 Views: 18574
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In BF1942, DC, DCF, etc, the 'active combat area' is defined in the map's init.con and when you leave that defined area, you are "out of bounds" and begin to lose health and if you stay there too long, you ultimatly have to respawn. The code in the map's init.con is as follows : ( BF1942 -... |
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Forum: Maps You've Modded/Created Topic: Lada - turned into General Lee |
VOLTANO |
Posted: Thu Dec 14, 2006 5:53 pm
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Replies: 24 Views: 15606
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Speed Racer's "Mach 5" !!
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Captain Scarlet's "SPV" ( Super Pursuit Vehicle )
or
or
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Forum: Questions / Need Assistance Topic: Altitude Defined "Kill All Zone" |
VOLTANO |
Posted: Fri Dec 15, 2006 2:37 am
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Replies: 53 Views: 18574
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Thank you for the insight gentleman. :wink: It's not a 'skybox' question because the skybox is what is rendered above the heightmap and defines the lighting color, angle and brightness. The "active combat area" seems to be defining the 2 dimensional plane area where actual gameplay is vali... |
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Forum: Tutorials and Guides Topic: Calling in an artillery barrage with binoculars |
VOLTANO |
Posted: Mon Jul 23, 2007 4:09 am
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Replies: 36 Views: 24177
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Nice work there !
Would you please post your game server info ( IP / server name, etc. )
thanks |
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Forum: General Discussion Topic: Modded Server IP (old) |
VOLTANO |
Posted: Mon Nov 26, 2007 3:10 am
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Replies: 76 Views: 41427
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Here is a BF1942 game server that runs Desert Combat, Desert Combat Final, Desert Combat Extended 9 plus some custom mods like the DC Mr Magoo Mod and the new VXF Airshow Mod. All maps are server side modded for fun with MORE vehicles, Aircraft & weapons. All the server sided files are done to i... |
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