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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: Object.Active -> changing endEffectTemplate

Posted: Fri Mar 24, 2006 1:33 pm 

Replies: 4
Views: 2054


 Forum: Questions / Need Assistance   Topic: Permanent SmokeGrenade

Posted: Sat Mar 25, 2006 2:13 pm 

Replies: 11
Views: 5592


you could try to add a new objectspawn and set the spawning object to
"e_BuildingSmoke", "e_BuildingSmokeIdleDark" or "e_BuildingSmokeSmall"
whatever fits best for you

 Forum: Questions / Need Assistance   Topic: Repulsor / Airfist on vehicles

Posted: Sat Mar 25, 2006 2:18 pm 

Replies: 7
Views: 3162


thats some nice code :D
it works great with colt and stuff
thx :D

 Forum: Questions / Need Assistance   Topic: Permanent SmokeGrenade

Posted: Sat Mar 25, 2006 2:36 pm 

Replies: 11
Views: 5592


well
you can add object spawns ssm ( http://serversidemodding.com/ssm/modules.php? ... opic&t=552 )
so i'd say it is
if you can see the smoke clientside... i don't know
you'll have to try it

 Forum: Questions / Need Assistance   Topic: MSM: Adding new sounds/soundscripts to a level archive

Posted: Sat Mar 25, 2006 2:48 pm 

Replies: 1
Views: 1378


hey guys... i tried to add new sounds to my map... (you know i got this vehicle-spawning-class and i thought it would be nice if a spawning vehicle would make something like a teleportlikesoundthingee... well...) now i have no idea how to bring a new sound into a level... i copied soundscriptfiles i...

 Forum: Questions / Need Assistance   Topic: MSM: Adding new sounds/soundscripts to a level archive

Posted: Sat Mar 25, 2006 7:51 pm 

Replies: 1
Views: 1378


 Forum: Questions / Need Assistance   Topic: Permanent SmokeGrenade

Posted: Sun Mar 26, 2006 3:36 pm 

Replies: 11
Views: 5592


hm?
he means you should take the original effect (if there is one, that is...) and increase it's "ttl" -> timetolive -> time the effect appears on your screen so it seems to be permanent (86400 seconds... that's a long time for a battlefield effect ;) )

 Forum: Tutorials and Guides   Topic: MSM: Adding a new soundeffect to your map

Posted: Sat Mar 25, 2006 7:50 pm 

Replies: 2
Views: 16202


alright... i tried around a lot to get it working and now that everything's fine i thought i let you know how :wink: i guess this won't work serverside because the client would need the soundfiles in order to play them, but well... for custom maps its a good thing (and you can have a lot of fun with...
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