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Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: Desert Combat - M1 and T72

 Post subject: Desert Combat - M1 and T72
Posted: Mon Aug 25, 2008 12:56 am 

Replies: 1
Views: 1240


Hey everyone, It's always seemed to me that in the DC mod that the T72 has more power in climbing, fighting, just about everything. It seems to require fewer T72 rounds to kill an M1 than it does M1 rounds to kill a T72. In any event, I looked at the physics.con file for both tanks, and also the dam...

 Forum: Questions / Need Assistance   Topic: Tomahawk Missle

 Post subject: Re: Tomahawk Missle
Posted: Thu Sep 18, 2008 8:14 pm 

Replies: 11
Views: 4941


I know this is old but I'd like to revisit it, if possible. The "killer" gets no points, but we see the "victim" get a -2 each kill, as though they were being punished for running into something and killing themselves. That would make sense, except: I've killed many tanks using t...

 Forum: Questions / Need Assistance   Topic: Tomahawk Missle

 Post subject: Re: Tomahawk Missle
Posted: Thu Sep 18, 2008 11:58 pm 

Replies: 11
Views: 4941


Sorry, LOD? Too short to search on.

QOTSA

 Forum: Questions / Need Assistance   Topic: Adding New Spawn Point

 Post subject: Re: Adding New Spawn Point
Posted: Sun Dec 28, 2008 1:09 am 

Replies: 62
Views: 16983


Hey guys, I followed the instructions for adding the sub and I have it working (FYI I'm working on Tobruk in DC - Conquest). People can fly to the sub and jump on. I locked it out so red can't ge in but I'm worried about someone on blue driving it into the ground. I'd like to lock it so no one can g...

 Forum: Vehicles and Weapons Modded   Topic: How To Change/Manipulate Vehicles on Carriers

Posted: Wed Dec 31, 2008 4:35 pm 

Replies: 10
Views: 32524


I was overlooking the obvious. I knew there were four versions (I saw them all in objects.rfa), but thought the "un-static" ones would be driveable. Since the one on Wake wasn't, I thought I was missing something.

Thanks.

 Forum: Questions / Need Assistance   Topic: Driveable Nimitz?

 Post subject: Driveable Nimitz?
Posted: Sat Jan 03, 2009 5:03 pm 

Replies: 50
Views: 16878


Of all the versions of the nimitz, is there one that can be driven/piloted and actually moved? If not, has anyone been successful in getting it to move?

Thanks!

 Forum: Questions / Need Assistance   Topic: Driveable Nimitz?

 Post subject: Re: Driveable Nimitz?
Posted: Sat Jan 03, 2009 8:02 pm 

Replies: 50
Views: 16878


Someone else said the one in midway moved, so I tried it. The Nimitz doesn't seem to move, but the Shokaku does. I know there are five or so variants of the Nimitz, but now I don't know if any of them move at all. I'll take a look at your suggestion, although I'm only a casual modder, so it sounds a...

 Forum: Vehicles and Weapons Modded   Topic: How To Change/Manipulate Vehicles on Carriers

Posted: Wed Dec 31, 2008 12:01 am 

Replies: 10
Views: 32524


Remember there are several variants of the Nimitz, so make sure you're spawning the one your editing! Please pardon me if I'm overlooking something obvious, but what determines which version of the carrier is called? In DC Wake, all I see is: ObjectTemplate.create ObjectSpawner carrierSpawner Objec...
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