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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: Adding Spawns for Patch Only

Posted: Sun Aug 10, 2008 4:14 pm 

Replies: 16
Views: 5102


We're only going to use them when its just us. Besides, almost every large clan we know of has modded weapons for just members, and those servers are always full.

 Forum: Questions / Need Assistance   Topic: Locking out all vehicle in FH 1

Posted: Sun Aug 10, 2008 4:19 pm 

Replies: 21
Views: 6285


They're locked with this line in the OST.con ObjectTemplate.TeamOnVehicle 1 It's at the end of this ObjectTemplate.create BattleshipSpawner(example) ObjectTemplate.setObjectTemplate 1 PrinceOW ObjectTemplate.setObjectTemplate 2 Yamato Then at the end , after spawn times is ObjectTemplate.TeamOnVehic...

 Forum: Questions / Need Assistance   Topic: Adding objects to planes (non SS)

Posted: Sun Aug 10, 2008 4:23 pm 

Replies: 7
Views: 3220


Well to add ammo just do ObjectTemplate.Active Mustang ObjectTemplate.addTemplate HoHaSupplyDepot ObjectTemplate.setPostion 0/0/0 ObjectTemplate.Active HoHaSupplyDepot ObjectTemplate.radius 10 ObjectTemplate.workOnVehicles 1 So it will resupply soldiers nearby and itself. If HoHa is in map tho it wi...

 Forum: Questions / Need Assistance   Topic: spawning kits

 Post subject: Re: spawning kits
Posted: Mon Aug 11, 2008 4:53 pm 

Replies: 5
Views: 2428


And you can have a spawn delay of 0. I use it all the time.

 Forum: Questions / Need Assistance   Topic: Adding Spawns for Patch Only

Posted: Mon Aug 11, 2008 4:54 pm 

Replies: 16
Views: 5102


What is youre problem???

 Forum: Questions / Need Assistance   Topic: Adding Spawns for Patch Only

Posted: Mon Aug 11, 2008 7:53 pm 

Replies: 16
Views: 5102


 Forum: Questions / Need Assistance   Topic: Can Springs be rotated?

 Post subject: Re: Can Springs be rotated?
Posted: Mon Aug 11, 2008 7:57 pm 

Replies: 17
Views: 5936


So, you want wheels that make the jeep go sideways? That doesn't sound SS....

 Forum: Tutorials and Guides   Topic: BFV Style Sniper Scopes in BF42

Posted: Thu Aug 14, 2008 2:42 am 

Replies: 8
Views: 7479


I have been looking for a while and finally in objects.rfa I found a way. What I've done is made it so that you don't have to stop using scope between shots like in battlefield vietnam. In objects.rfa find the file on the no.4 and K98, Objects/HandWeapons/k98 or no.4/Objects.con, respectively. Then ...
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