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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: Adding Spawn Points

 Post subject: Re: Adding Spawn Points
Posted: Fri Mar 07, 2008 12:37 am 

Replies: 8
Views: 2954


Freddy, I still dont understand why your code fixed my issue (seems stable now) but now it works , thank you and the others for ur time

 Forum: Vehicles and Weapons Modded   Topic: Exploding Soldiers, Grenade Landmines, .50 CAL pistols

Posted: Wed Mar 19, 2008 1:10 am 

Replies: 16
Views: 11379


Zoomer im curious if the following code is vanilla 42 or DC , I tried it out but the landmine only exploded on the ground, did not launch or anything. And Exploding landmines: ObjectTemplate.Active LandmineProjectile ObjectTemplate.addTemplate KatyushaRocket_Engine ObjectTemplate.Active KatyushaRock...

 Forum: Vehicles and Weapons Modded   Topic: Exploding Soldiers, Grenade Landmines, .50 CAL pistols

Posted: Wed Mar 19, 2008 6:14 pm 

Replies: 16
Views: 11379


We use it in DCF ssm on Bridge....never tried it in the bf1942. Players are standing at each end of the bridge throwing frisbees at each other. We also toss them up over building...they land somewhere on the other side....boom.... Ya i dont understand it, it should be working ss and if is is ssm fo...

 Forum: Questions / Need Assistance   Topic: Vertical takeoff KettenKrad?? ssm

Posted: Thu Mar 20, 2008 5:26 pm 

Replies: 3
Views: 2004


I know this can be done on DC_F SSM (I believe a harrier engine was used on it), but what about vanilla 42? . I have to still fully understand why the jetpack will launch a soldier up but thought it would be a nice idea to attempt the code for the kettenKrad rather than soldier. ObjectTemplate.creat...

 Forum: Questions / Need Assistance   Topic: Vertical takeoff KettenKrad?? ssm

Posted: Thu Mar 20, 2008 7:52 pm 

Replies: 3
Views: 2004


Even thou there is no Silkworm Engine for vanilla 42 , i just adjusted the code with another engine and it works perfect ObjectTemplate.Active KettenKrad ObjectTemplate.addTemplate torpedo_Engine ObjectTemplate.setPosition 0/0/0 ObjectTemplate.setRotation -90/-90/-90 ObjectTemplate.Active torpedo_En...

 Forum: Questions / Need Assistance   Topic: making planes heal faster over either healing hangers

Posted: Mon Mar 24, 2008 6:08 pm 

Replies: 15
Views: 6298


 Forum: Questions / Need Assistance   Topic: making planes heal faster over either healing hangers

Posted: Mon Mar 24, 2008 6:52 am 

Replies: 15
Views: 6298


This is the code i use for my hangar and they heal and get ammo pretty fast rem * ************************************************ rem * Airplane Supply Depots rem * ************************************************ ObjectTemplate.Active AlliedAirplaneSupplyDepot ObjectTemplate.radius 35 ObjectTempla...

 Forum: Questions / Need Assistance   Topic: making planes heal faster over either healing hangers

Posted: Mon Mar 24, 2008 10:11 pm 

Replies: 15
Views: 6298


tekk can u heal and get more ammo at both hangers thats what i need i have a f16 n the iraqi hanger when i go to us hanger it doesnt give me ammo or heal thats the [pproblem im having its for dc final im modding ok i tryed it whats happeing is that the planes n the us hanger will get ammo and heal ...
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