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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: Longer lasting Dead bodies?

 Post subject: Longer lasting Dead bodies?
Posted: Mon Apr 16, 2007 9:19 pm 

Replies: 1
Views: 1460


Hi , I was wondering if anyone has any knowledge on how to make dead charaters last longer on the ground. It would be interesting and a bit hillarious. I seen a single post awhile back with the possible code but cannot find that post again. Thanks for any help offered. Bf42

 Forum: Questions / Need Assistance   Topic: Turning up the torque on B17

Posted: Thu Apr 19, 2007 4:00 pm 

Replies: 6
Views: 2964


and yeah, it's b17_engine1 and replace 2 3 and 4 for each engine. Not sure which is which though. I attempted to use that code B17_Engine1 and add the other 3 engines to it eg.B17_Engine2 / B17_Engine3 /B17_Engine4 but the game just crashed . So rather than using engine 1 (bad pull to the one side ...

 Forum: Questions / Need Assistance   Topic: Ripping out the DCX F16 and putting it in BF1942.

Posted: Fri Apr 20, 2007 9:47 pm 

Replies: 8
Views: 3113


I really dont see a problem doing this except that it will probably be client side and not serverside as the only servers I have seen with both DC and 42 vehicles in it you had to download to your game folder. *Also if you want help building the rfa. file with the codes Im sure that I can help you a...

 Forum: Questions / Need Assistance   Topic: Ripping out the DCX F16 and putting it in BF1942.

Posted: Sat Apr 21, 2007 12:08 am 

Replies: 8
Views: 3113


 Forum: Questions / Need Assistance   Topic: Turning up the torque on B17

Posted: Mon Mar 03, 2008 11:08 pm 

Replies: 6
Views: 2964


Hey, had to revive my old post here. I dont remember if i altered something in this code but now all i get is a "disconnected from server" when adding it to my OST. By rights i think this b17 code should work but its not, any ideas? ObjectTemplate.Active B17_Engine1 ObjectTemplate.setMinRo...

 Forum: Questions / Need Assistance   Topic: Use Wrench to Spawn Flak

Posted: Tue Mar 04, 2008 2:31 pm 

Replies: 7
Views: 2488


Is it possible to tie this code to a diff engineer kit (Jap Engineer) and leave the other normal kits made for the map (Brit Engineer/German Egineer) un-effected? or do all the wrenches share the same code?

 Forum: Questions / Need Assistance   Topic: Adding Spawn Points

 Post subject: Adding Spawn Points
Posted: Thu Mar 06, 2008 1:06 am 

Replies: 8
Views: 2954


Hi, I am having some issues with a code i am using after reading the tutorial on how to add extra spawn points. For some reason or another it seems unstable, In vanilla 42 EL A I added a spawn point for the axis in B1 village using the Sub7c and Gato for F1 village. Sometimes you will spawn as inten...

 Forum: Questions / Need Assistance   Topic: Adding Spawn Points

 Post subject: Re: Adding Spawn Points
Posted: Thu Mar 06, 2008 1:30 pm 

Replies: 8
Views: 2954


rem******SpawnPoints****** Object.create HeavytankSpawner Object.absolutePosition 1397.26/3000/1839.18 Object.rotation 0/0/0 rem Object.setOSId 4 Object.setTeam 4 Object.create HeavytankSpawner Object.absolutePosition 345.99/3000/1973.72 Object.rotation 0/0/0 rem Object.setOSId 5 Object.setTeam 3 W...
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