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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: Making ctf flag pole dissapear

Posted: Sat Jun 17, 2006 8:48 pm 

Replies: 4
Views: 1926


If you don't think so, it isn't likely. I'm not a server-side dude, I make maps and learn those basic techniques. Anyone know of a way to tell the flagpole it isn't a flagpole, that it's a bulletshell? I tried several methods in the objecttemplate, but nothing worked so far. Basically I tried someth...

 Forum: Vehicles and Weapons Modded   Topic: Better B17

 Post subject: Better B17
Posted: Mon Jun 19, 2006 2:35 am 

Replies: 25
Views: 18627


I'm in the process of trying to add waist (side) guns as well as a tailgun to the B17. So far, I've added side guns. Here's the code so far (not in final form, I'll tweak it) rem ***Realistic flying fortress*** ObjectTemplate.active B17 rem ***left waist*** ObjectTemplate.addTemplate Stationary_Brow...

 Forum: Vehicles and Weapons Modded   Topic: Hanomag - chi-ha and blackmedal with B17 turret

Posted: Mon Jun 19, 2006 2:44 am 

Replies: 7
Views: 5833


This is one of the most interesting mods I've seen after the repulsion gun (and I made this one :)). This makes a FULLY USABLE chi-ha turret on top of an APC. I looked at the code to change weapons from a mafia map (they added a flak gun to their hanomag) and made it so a chi-ha turret goes there in...

 Forum: Vehicles and Weapons Modded   Topic: Hanomag - chi-ha and blackmedal with B17 turret

Posted: Wed Jul 12, 2006 11:49 pm 

Replies: 7
Views: 5833


I can't confirm how I tried it at the moment (can't get to Battlecraft), but I tried getting AA on a blackmedal. Oddly enough, it fired by control of the driver instead of adding a third position for the gun. As for how to get a hanomag AA, I'll post the code as soon as I can peek at it again. Mafia...

 Forum: Tutorials and Guides   Topic: How to make any wepaon shoot a spawnable item

Posted: Wed Jul 12, 2006 11:54 pm 

Replies: 76
Views: 50029


 Forum: Questions / Need Assistance   Topic: make the dead stay?

 Post subject: make the dead stay?
Posted: Thu Jul 13, 2006 3:41 pm 

Replies: 6
Views: 2344


 Forum: Questions / Need Assistance   Topic: 2 A10's with different engines

Posted: Fri Jul 14, 2006 6:44 pm 

Replies: 5
Views: 2068


not sure if it can be done. By no means am I an expert, but I believe the A10s all share the same coding to where to get their objects, and the only change is that the A has one secondary weapons, B another, and C another. Maybe with a LOT of coding you could produce a "new" engine. What I...

 Forum: Questions / Need Assistance   Topic: 2 A10's with different engines

Posted: Sat Jul 15, 2006 1:31 am 

Replies: 5
Views: 2068


I understand it has coding for a new carrier, but I've looked over the coding (and put it in a map) and most of it either references the Shokaku, or they copied most of the code. For the object, it references the Shokaku mesh. For skins, it tells it to use the Shokaku skin. The Hiryu exists for the ...
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