Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: 1 spawn

 Post subject: Re: 1 spawn
Posted: Tue Jul 10, 2007 8:31 am 

Replies: 7
Views: 2892


8-) Thanks for the feedback.. interesting mistake might even be useful heh thanks.

 Forum: Battlefield Vietnam   Topic: Timebomb with a twist

 Post subject: Re: Timebomb with a twist
Posted: Fri Jul 13, 2007 6:23 pm 

Replies: 7
Views: 4197


Put this one back on a tank. ObjectTemplate.active TimeBombProjectile ObjectTemplate.IsSticky 1 Urglub.. I tried this once before and it's a shame it wont work as SSM but nice to know it'll work CSM. One thing i had trouble with is sometime it seemed that when the person would throw it .. it get at...

 Forum: Battlefield Vietnam   Topic: Timebomb with a twist

 Post subject: Re: Timebomb with a twist
Posted: Sat Jul 14, 2007 9:12 pm 

Replies: 7
Views: 4197


No, never got stuck to my head. But it sounds realy amusing. :D Can you shake it off? Real hard headbanging might fix it. :lol: HeH, shake shake shake.. and no such luck.. your a ticking time bomb waiting for the enivatable. Seems to be because although the code says BFV it's known to kinda sorta w...

 Forum: Questions / Need Assistance   Topic: changing "ObjectTemplate.setInputToRoll c_PIAltFire" or ?

Posted: Mon Jul 30, 2007 5:02 pm 

Replies: 3
Views: 1625


Why would you waste time asking the community for something you could very well test yourself in less time it took you to write up that post?

 Forum: Questions / Need Assistance   Topic: Floating Depth Charge...

 Post subject: Floating Depth Charge...
Posted: Fri Aug 10, 2007 4:56 pm 

Replies: 6
Views: 2559


Hi guys.. I'm trying to change the depth charge a bit on wake island.. I'd like them to remain floating and only detonate when collided with.. When i looked in the objects\Vehicles\Sea\Common\Weapons.con It seems to be set to not explode on contact with water... yet that's exactly what it does.. any...

 Forum: Questions / Need Assistance   Topic: Floating Depth Charge...

Posted: Sat Aug 11, 2007 2:51 am 

Replies: 6
Views: 2559


from what i see the code ... the depthcharge projectile sinks under water surface and does it damage below water level. however, the effect remains visible at water surface. In this case that means , don't believe what u see ... since the effects and the actual collision calculation are 2 different...

 Forum: Questions / Need Assistance   Topic: Floating Depth Charge...

Posted: Sat Aug 11, 2007 6:32 am 

Replies: 6
Views: 2559


i think you need to set a position to the floaters to maybe. ObjectTemplate.active DepthCharge ObjectTemplate.addTemplate ShokakuFloater ObjectTemplate.setPosition 0/0/0 Thanks Freddy.. I'm quite positive that if you omit the setPosition it defaults to the 0/0/0. I had some minor success.. but not ...

 Forum: Questions / Need Assistance   Topic: Connecting new spawnpoints to a flag

Posted: Mon Nov 26, 2007 6:56 am 

Replies: 18
Views: 6252


Hi freddy,

Yes I have attempted to spawn several "projectiles" and when I was referring to the Landmine I was refering to the >> LandmineProjectile

It doesn't work.. feel free to correct me if I'm wrong.. :lol:
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