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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: BF Mod Development Toolkit?

Posted: Tue Sep 14, 2004 7:50 am 

Replies: 6
Views: 3271


I thought this might be an appropriate thread to mention more about the BFV debug.exe that I posted about last week. Ive already said that it runs the con files in your map rfa's line by line giving you useful exception and error messages at each point, by indicating the line in fault and the probab...

 Forum: Battlefield Vietnam   Topic: Increasing passenger capacity of vehicle objects

Posted: Tue Sep 14, 2004 8:00 am 

Replies: 15
Views: 8348


Thanks for the reply. The chopper in question currently has 5 passenger slots (inc the pilot), but other choppers can carry 6. Ive heard that there is some sort of limit to the number of objects you can add to a vehicle (including weapons?), but I was unable to find clear information on this. Which ...

 Forum: Battlefield Vietnam   Topic: Increasing passenger capacity of vehicle objects

Posted: Wed Sep 15, 2004 10:25 am 

Replies: 15
Views: 8348


 Forum: Battlefield Vietnam   Topic: Increasing passenger capacity of vehicle objects

Posted: Thu Sep 16, 2004 8:17 am 

Replies: 15
Views: 8348


I wonder if the position icons show up automatically according to how many PCO's you have on the vehicle. ie, does the number of PCOs determine the number of position icons, or is it vice versa... The chopper I want to mod currently has 5 PCOs: 1 pilot, 2 M60 gunners, and two passengers. Im going to...

 Forum: Battlefield Vietnam   Topic: Remove Parachutes in BFV?

Posted: Tue Sep 21, 2004 10:46 am 

Replies: 4
Views: 5016


I followed the tutorial a while ago, making the appropriate object name replacements and it does actually work in BFV. Remember though that this modification doesnt actually remove the parachutes outright. Perhaps that is what you were expecting? You will still be able to hit the key and open the ch...

 Forum: Battlefield Vietnam   Topic: Modding RFA's for upcoming/previous Battlefield games?

Posted: Fri Oct 22, 2004 11:39 am 

Replies: 1
Views: 3347


BFV is more or less the same. The structure of the game files objects.rfa, map_001.rfa etc, is very very similar. The BFV engine has added some new items and properties, eg to ObjectTemplate, and changed the way a few thigns are handled, but for the most part what same principles can be applied. I d...

 Forum: Questions / Need Assistance   Topic: Flashbang grenades

Posted: Mon Oct 18, 2004 8:48 am 

Replies: 4
Views: 2516


Im going to add a post to this thread instead of starting a new one because it relates to a similar topic. Some of the weapon kits in Battlefield:Vietnam contain an M18 Smoke Grenade. Once you pop it, it provides a yellow cloud of smoke for around 4-5 seconds. In an attempt to make it more useful fo...

 Forum: Questions / Need Assistance   Topic: Flashbang grenades

Posted: Mon Oct 18, 2004 2:11 pm 

Replies: 4
Views: 2516


I had hoped perhaps things had changed for BFV. I guess this is a fundamental aspect of the BF engine, any series. It is strange that the client chooses to show nothing at all, as opposed to showing the local effect. (of course both rfas were the same for my tests). Also, I wasnt adding an effect, I...
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