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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: Secret weaps -> bf1942

 Post subject: Secret weaps -> bf1942
Posted: Wed Apr 08, 2009 3:12 am 

Replies: 16
Views: 7863


i was wondering if it was possable to take the 'ratte' tank from FHSW and put it into bf1942 "vannilla" i dont know if i should replace a different tank and put this in instead to make this work any help would be appreciated :D

 Forum: Questions / Need Assistance   Topic: Secret weaps -> bf1942

 Post subject: Re: Secret weaps -> bf1942
Posted: Wed Apr 08, 2009 4:26 pm 

Replies: 16
Views: 7863


well its from bf1942 secret weapons mod FHSW(forgottten hope secret weapons) and in the mod pack its in now it doesnt work. also ive never attempted this before so i dont know really were to begin besides copying and pasting the ratte files over a different tank in the original bf1942 files

 Forum: Questions / Need Assistance   Topic: Changing a Carrier Vehicle on FH

Posted: Wed Apr 08, 2009 5:29 pm 

Replies: 5
Views: 3268


I am tring to to get rid of the Bomber and make it Fighters only... I did that by "Rem" out the SBD and TBD Then I changed the wildcat spawner to a fighterspawner and add 2 differnent planes to spawn.... When i got to test it, it crashes.... I got these RFA object spawners from: bf1942/le...

 Forum: Questions / Need Assistance   Topic: Secret weaps -> bf1942

 Post subject: Re: Secret weaps -> bf1942
Posted: Wed Apr 08, 2009 6:13 pm 

Replies: 16
Views: 7863


im confused on hwo to do my file because the one vehicle has like 8 different files
would i put run ratte/run
run ratteaa/run
ect?

 Forum: Questions / Need Assistance   Topic: Secret weaps -> bf1942

 Post subject: Re: Secret weaps -> bf1942
Posted: Wed Apr 08, 2009 6:46 pm 

Replies: 16
Views: 7863


This is wat i have currently and its not working + i know i dont have a objectspawntemplate in here
http://files.filefront.com/Ratte+tank+m ... einfo.html

 Forum: Questions / Need Assistance   Topic: Secret weaps -> bf1942

 Post subject: Re: Secret weaps -> bf1942
Posted: Wed Apr 08, 2009 7:32 pm 

Replies: 16
Views: 7863


 Forum: Questions / Need Assistance   Topic: Secret weaps -> bf1942

 Post subject: Re: Secret weaps -> bf1942
Posted: Wed Apr 08, 2009 7:54 pm 

Replies: 16
Views: 7863


Battle of Britain makes several new objects. Ju88A, and all the destructible buildings. Also, why make this a map based object? Put all the files in bf1942 in the same files you got them from in FH. Anything you got from objects.rfa goes in objects.rfa, anything from standardmesh.rfa goes in standa...

 Forum: Questions / Need Assistance   Topic: Secret weaps -> bf1942

 Post subject: Re: Secret weaps -> bf1942
Posted: Wed Apr 08, 2009 8:03 pm 

Replies: 16
Views: 7863


Yes. But don't forget all the files for the Ratte. Not just the objects.con. You need all of it's standardmesh files, texture, vehicleicon, etc...It's alot of work to convert a vehicle. I can say that I've never done it successfully yet. Even making the Ju88 a global object. Right now I'm trying to...
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