Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: Noob Q Re: Server side '42 modding

Posted: Sun Dec 31, 2006 2:14 am 

Replies: 12
Views: 6104


Awesome, thanks.

Where would I add the info for turbo jeeps? And which wake rfa file?

 Forum: Questions / Need Assistance   Topic: Noob Q Re: Server side '42 modding

Posted: Sun Dec 31, 2006 3:27 am 

Replies: 12
Views: 6104


Yeah, i'm not sure either..lol. The server isnt quite up yet, I could always take a peek once it gets there..

anyone else? beuller? beuller?

 Forum: Questions / Need Assistance   Topic: Noob Q Re: Server side '42 modding

Posted: Thu Jan 04, 2007 4:40 am 

Replies: 12
Views: 6104


cool i found it lol thanks hope iced world understannds also now :D You could say that! I now have my server running wake CTF, with turbo willys & APCs (have a damaging blackmedalhorn in the works), as well as full-time SBD bombers, a zero that spawns, a jeep that spawns in village, a jeep that...

 Forum: Questions / Need Assistance   Topic: BlackMedal that kills infantry with horn..creative input?

Posted: Thu Jan 04, 2007 4:55 am 

Replies: 4
Views: 2440


I came about this while toying with the black medal carbomb. I guess I would like some creative input as well. I can't decide if I'd like it to beep to take hitpoints off vehicles, or only infantry. Or, maybe just push them? If so, I suppose I could stick with the replusion gun code and go from ther...

 Forum: Questions / Need Assistance   Topic: BlackMedal that kills infantry with horn..creative input?

Posted: Thu Jan 04, 2007 6:27 am 

Replies: 4
Views: 2440


edit: I dont think I mentioned it, but this is for a vanilla server. Thanks! Yeah, thats actually the one I'm running now. I have the radius smaller and the fuse to 2 seconds. The problem is I want to keep it a FF off server (so your fun with the jeeps doesn't kill a teammate getting a flag..etc etc...

 Forum: Questions / Need Assistance   Topic: BlackMedal that kills infantry with horn..creative input?

Posted: Thu Jan 04, 2007 8:11 am 

Replies: 4
Views: 2440


Hmm, i took the radius down to 8, firedelay down to 0, and it takes about 10 honks to kill a tank. Not bad considering you could just slam into the tank to kill it, haha. I haven't experimented with infantry, but it should kill them instantly as you go wizzing by honking your horn, lol. I'll probabl...

 Forum: Questions / Need Assistance   Topic: Another teleporter thread...

Posted: Fri Jan 05, 2007 5:49 am 

Replies: 15
Views: 7956


Okay, so I'm not so 'green' anymore when it comes to SSM's, but I need some help with the teleporter. All I'm looking for is the base code...I know how to plug in all the numbers myself. That, and where it would go obviously (object spawns, objectspawntemplates?). I tried this myself with the limite...

 Forum: Questions / Need Assistance   Topic: Another teleporter thread...

Posted: Fri Jan 05, 2007 7:16 pm 

Replies: 15
Views: 7956


Hey, thanks guys. I somewhat get it, but its just one of those things you can't wrap your head around untill you see it the right way, and have an "Ahhh ha" moment. My dilemma: I want to create a new AA gun (or any object for that matter) to act as the teleport, so nothing else on the map ...
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