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Forum: Battlefield 2 Topic: M24 Scope Sight |
Archimonde0_0 |
Posted: Sat Sep 12, 2009 6:42 pm
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Replies: 10 Views: 32194
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BF2 is more complicated. I havn't checked the M24, but last I knew modifying the scope in anyway will require 3ds Max and a knowledge of the BF2 Exporter. Its not like in 1942 where it just uses textures, it uses a 3d representation as well, and thus must be modeled. |
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Forum: Questions / Need Assistance Topic: Emitters! |
Archimonde0_0 |
Posted: Mon Sep 14, 2009 6:46 pm
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Replies: 11 Views: 8305
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If you want the red to only last for a few seconds, ColorRGBAOverTime is the code you want. I'll explain what it does: ObjectTemplate.colorRGBAOverTime 0/255/0/0/200|55/255/0/0/100|100/0/0/0/0 Every input in this code has 5 variables separated by slashes, and finally ending with a | The first variab... |
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Forum: Questions / Need Assistance Topic: Emitters! |
Archimonde0_0 |
Posted: Mon Sep 14, 2009 7:54 pm
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Replies: 11 Views: 8305
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For separate effects on separate materials however...your probably going to have to make multiple effects |
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Forum: Questions / Need Assistance Topic: Making transparent meshes (such as the Jeep's windshield) |
Archimonde0_0 |
Posted: Wed Sep 16, 2009 10:19 am
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Replies: 11 Views: 10138
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you'll need to do both, edit the rs file with the transparent code to enable Alphas, and edit the .dds files with alphas so that they can be transparent. |
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Forum: General Discussion Topic: What makes a good mod? |
Archimonde0_0 |
Posted: Sun Sep 20, 2009 10:50 am
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Replies: 11 Views: 9294
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Thats just it though freddy, BF2 doesn't give you the choice; BF1942 does. |
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Forum: Questions / Need Assistance Topic: CSM: Some ambient effect ideas |
Archimonde0_0 |
Posted: Mon Sep 21, 2009 10:47 am
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Replies: 19 Views: 12826
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If this is CSM I recommend making a new object altogether. Using either an animated GIF or a Animated BIK file with the effect, and just applying it to a 2d Plane. |
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Forum: Questions / Need Assistance Topic: Maximum Players on a team |
Archimonde0_0 |
Posted: Sat Sep 26, 2009 8:29 pm
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Replies: 53 Views: 34931
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Adjust the auto-balance so that it sways towards one team. like axis 90 percent allies 10 percent, or in the case of 64 players 3 percent allies, 97 percent axis. |
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Forum: General Discussion Topic: What makes a good mod? |
Archimonde0_0 |
Posted: Sat Sep 19, 2009 11:14 am
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Replies: 11 Views: 9294
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The thing about Battlefield 1942 that has always attracted me, is that Battlefield 1942 never overstays its welcome. BF2, a game which is by no means bad, secretly wishes it were realistic, and tries to be serious require a lot of teamwork. Battlefield 1942 however remains simple, and fun. There is ... |
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