Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: General Discussion   Topic: looking for skilled users of gmx/3dsmax

Posted: Sat Aug 25, 2007 10:56 am 

Replies: 7
Views: 3468


im looking at making a large mod for BFV and i was looking for people who are skilled at making 3d models with gmax or 3ds max.
thanks in advance :)

 Forum: General Discussion   Topic: looking for skilled users of gmx/3dsmax

Posted: Mon Aug 27, 2007 2:45 am 

Replies: 7
Views: 3468


looking at some now, aim at focusing on new aircraft for bfv, eg. b1 lancer, avro vulcan

 Forum: Questions / Need Assistance   Topic: double pistol

 Post subject: double pistol
Posted: Mon Aug 27, 2007 9:00 am 

Replies: 3
Views: 1784


is it possible to make a kit instead of having just a single pistol make it have 2
ive already tried some things like editing standard mesh for psitol so theres 2 but nothing ive tried has worked yet :oops:
any pointers?

 Forum: General Discussion   Topic: looking for skilled users of gmx/3dsmax

Posted: Mon Aug 27, 2007 9:06 am 

Replies: 7
Views: 3468


well i found the model i was looking for but it costs $300 :shock:
also parents wont let me but off the internet :roll: u

 Forum: Battlefield Vietnam   Topic: Battleship

 Post subject: Re: Battleship
Posted: Mon Aug 27, 2007 11:39 pm 

Replies: 7
Views: 3314


i think you could extract the archives files from both the mod and bfv, then copy the objects, sounds, etc. files into the bfv ones
then create a new spawner and choose where you want it to spawn, dont know if it works haven't tried yet

 Forum: Battlefield Vietnam   Topic: Battleship

 Post subject: Re: Battleship
Posted: Tue Aug 28, 2007 12:00 pm 

Replies: 7
Views: 3314


also could open flaming dart in battlecraft and make the bottom deeper ;-)

 Forum: Questions / Need Assistance   Topic: Spawner Question

 Post subject: Spawner Question
Posted: Wed Sep 26, 2007 2:50 pm 

Replies: 3
Views: 1908


I keep trying all the object spawner things posted here when im making a new vehicle and they never work, all the objects, standardMesh etc is fine but the spawner just wont worku :evil: its driving me insane :evil:
does anyone know what im doing wrong??

 Forum: Questions / Need Assistance   Topic: Spawner Question

 Post subject: Re: Spawner Question
Posted: Thu Sep 27, 2007 1:38 pm 

Replies: 3
Views: 1908


heres code

ObjectTemplate.create ObjectSpawner divebomberSpawner
ObjectTemplate.setObjectTemplate 2 Huey
ObjectTemplate.setObjectTemplate 1 Huey
ObjectTemplate.SpawnDelay 60
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 120
ObjectTemplate.Distance 200
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