Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: Using Lada to Soldier Spawn BOTH teams

Posted: Fri Nov 02, 2007 4:45 pm 

Replies: 3
Views: 1613


Someone shoot me: NOW! Someone help me code this, If the lada is empty, team blue will spawn backleft, team red will spawn backright. Back left for Blue, Back right for Red. What the hey, is this possible? From searching the forums I found: But will both teams use it? ObjectTemplate.active VEHICLE r...

 Forum: Questions / Need Assistance   Topic: Removing Collision on Vehicles trouble..

Posted: Fri Nov 02, 2007 5:31 pm 

Replies: 18
Views: 5183


ObjectTemplate.Active BRDM2_Spandrel
ObjectTemplate.hasCollisionPhysics 0
rem ObjectTemplate.material 45
ObjectTemplate.material 855


This 855 material will only damage personnel (APMine)

 Forum: Questions / Need Assistance   Topic: Using Lada to Soldier Spawn BOTH teams

Posted: Fri Nov 02, 2007 5:32 pm 

Replies: 3
Views: 1613


If the lada is empty, team blue will spawn backleft, team red will spawn backright. Same vehicle.

 Forum: Questions / Need Assistance   Topic: Using Lada to Soldier Spawn BOTH teams

Posted: Fri Nov 02, 2007 5:41 pm 

Replies: 3
Views: 1613


Will this work? Objects.con beginrem ObjectTemplate.addTemplate GatoDriverSoldierSpawn ObjectTemplate.setPosition 0/2.75/8.8 endrem beginrem ObjectTemplate.addTemplate Sub7CDriverSoldierSpawn ObjectTemplate.setPosition 0/2.22/-4.7 endrem ctf/objectspawntemplates.con ObjectTemplate.active lada Object...

 Forum: Questions / Need Assistance   Topic: Flak38 firing 2 different projectiles

Posted: Tue Nov 06, 2007 9:25 pm 

Replies: 2
Views: 1398


Can the Flak38 fire 2 different projectiles: I want to use the Flak_38 for ground and air defense. ObjectTemplate.Active flak38_gun_fire ObjectTemplate.projectileTemplate Flak38_Projectile ObjectTemplate.projectileTemplate 25mmChaingunProjectile <===Bradley or Change Flak38_Projectile material to a ...

 Forum: Vehicles and Weapons Modded   Topic: The Guided SMAW

 Post subject: Re: The Guided SMAW
Posted: Thu Nov 08, 2007 5:43 am 

Replies: 20
Views: 38429


This was extremely fun!

If you exit from the tomahawk during flight....your missle momentum takes you in that direction.
We were launching ourselves about 150ft in the air....and my eyes were teary from laughing!

Thanks for this one.

 Forum: Questions / Need Assistance   Topic: ObjectTemplate.roundOfFire

 Post subject: ObjectTemplate.roundOfFire
Posted: Mon Nov 12, 2007 7:18 pm 

Replies: 20
Views: 5452


This has been "bugging" me for some time now: ObjectTemplate.roundOfFire As I test the "rate of fire"/"round of fire"/"firing rate"...... the results don't coorelate to the number. 10 = (10 rounds/sec) Something else must come into the equation??? I changed th...

 Forum: Questions / Need Assistance   Topic: ObjectTemplate.roundOfFire

Posted: Mon Nov 12, 2007 10:08 pm 

Replies: 20
Views: 5452


I understand why you asked the question regarding SSM...heehee. I wonder...the range for "round of fire" only goes from 1 to 30. Maybe 35 = 30, 60 = 30....and so on....does it roll over? Anyway, the MK19 is 3 unmodded....do you see 3/sec....hell no! I want MK19 = 6, there must be something...
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